VGui: add note for improving stream overlay in the future

Needs to be separated out and either run in ImGui or a panel outside the game.
This commit is contained in:
Kawe Mazidjatari 2025-01-01 21:07:41 +01:00
parent 5369b21a64
commit 5f8afd9cf0

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@ -315,6 +315,15 @@ void CTextOverlay::DrawCrosshairMaterial(void) const
//-----------------------------------------------------------------------------
void CTextOverlay::DrawStreamOverlay(void) const
{
// todo(amos): the stream overlay will use a lot more memory in tex/mtl
// modes on larger levels than the static buffer allows for. But even if we
// increase this stack buffer, the RUI will cull strings out as it couldn't
// hold all the strings necessary to display it. This whole overlay needs
// to be reworked into an ImGui overlay, or a panel that runs alongside
// the game. For the buffer, we should allocate it on the heap with help of
// the cvar 'stream_overlay_memory'; see the implementation of the command
// 'stream_dumpinfo' for more information regarding this cvar. For video
// reference, see https://youtu.be/4BuvKotqpWo&t=1070 for an actual impl.
static char szLogbuf[4096];
static const Color c = { 255, 255, 255, 255 };