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Debug context types cleanup
* Removed unused char array. * Added default 'white' color to context table (used for eDLL_T::NONE).
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@ -66,23 +66,9 @@ enum class LogLevel_t
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LEVEL_NOTIFY // Emit to in-game mini console
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};
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//-----------------------------------------------------------------------------
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static const char* sDLL_T[11] =
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{
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"Native(S):",
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"Native(C):",
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"Native(U):",
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"Native(E):",
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"Native(F):",
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"Native(R):",
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"Native(M):",
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"Native(A):",
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"Native(V):",
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"Netcon(X):",
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""
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};
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//-----------------------------------------------------------------------------
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constexpr const char s_DefaultAnsiColor[] = "\033[38;2;255;204;153m";
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constexpr const char* s_DllAnsiColor[11] =
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constexpr const char s_CommonAnsiColor[] = "\033[38;2;255;204;153m";
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constexpr const char s_DefaultAnsiColor[]= "\033[38;2;204;204;204m";
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constexpr const char* s_DllAnsiColor[12] =
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{
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"\033[38;2;059;120;218mNative(S):",
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"\033[38;2;118;118;118mNative(C):",
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@ -94,6 +80,7 @@ constexpr const char* s_DllAnsiColor[11] =
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"\033[38;2;238;108;030mNative(A):",
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"\033[38;2;185;000;235mNative(V):",
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"\033[38;2;204;204;204mNetcon(X):",
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s_CommonAnsiColor,
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s_DefaultAnsiColor
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};
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//-----------------------------------------------------------------------------
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