mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
RTech::CreateDXTexture fix for CreateShaderResourceView
This commit is contained in:
parent
426ae0c4cd
commit
62ac2c03ff
@ -540,7 +540,7 @@ void RTech::CreateDXTexture(RPakTextureHeader_t* textureHeader, int64_t imageDat
|
||||
int create_shader_resource_view_err; // eax
|
||||
unsigned int v37; // [rsp+20h] [rbp-E0h]
|
||||
unsigned int v38; // [rsp+24h] [rbp-DCh]
|
||||
DXGI_FORMAT v39; // [rsp+28h] [rbp-D8h] BYREF
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC v39; // [rsp+28h] [rbp-D8h] BYREF
|
||||
__int64 v40; // [rsp+2Ch] [rbp-D4h]
|
||||
int v41; // [rsp+34h] [rbp-CCh]
|
||||
int v42; // [rsp+38h] [rbp-C8h]
|
||||
@ -549,7 +549,7 @@ void RTech::CreateDXTexture(RPakTextureHeader_t* textureHeader, int64_t imageDat
|
||||
D3D11_SUBRESOURCE_DATA p_initial_data_var; // [rsp+70h] [rbp-90h] BYREF
|
||||
RPakTextureHeader_t* v46; // [rsp+80B0h] [rbp+7FB0h]
|
||||
unsigned int v47; // [rsp+80C0h] [rbp+7FC0h]
|
||||
|
||||
|
||||
ZeroMemory(&p_texture_desc_var, sizeof(p_texture_desc_var));
|
||||
ZeroMemory(&p_initial_data_var, sizeof(p_initial_data_var));
|
||||
|
||||
@ -629,24 +629,27 @@ void RTech::CreateDXTexture(RPakTextureHeader_t* textureHeader, int64_t imageDat
|
||||
p_texture_desc_var.ArraySize = v7;
|
||||
p_texture_desc_var.MiscFlags = 0;
|
||||
p_texture_desc_var.Usage = (D3D11_USAGE)!v32;
|
||||
create_texture_err_var = (*g_ppGameDevice)->CreateTexture2D(&p_texture_desc_var, &p_initial_data_var + v8, &v2->m_ppTexture);
|
||||
create_texture_err_var = (*g_ppGameDevice)->CreateTexture2D(&p_texture_desc_var, NULL, &v2->m_ppTexture);
|
||||
if (create_texture_err_var < 0)
|
||||
Error(eDLL_T::RTECH, "Couldn't create texture \"%s\": error code %08x\n", *(const char**)&v2->m_nNameIndex, (unsigned int)create_texture_err_var);
|
||||
v34 = v2->m_nArraySize;
|
||||
v35 = LOBYTE(v2[1].m_nNameHash);
|
||||
v39 = v26;
|
||||
v41 = v35;
|
||||
v39.Format = v26;
|
||||
v39.Buffer.NumElements = v35;
|
||||
if (v34 <= 1u)
|
||||
{
|
||||
v40 = 4i64;
|
||||
*(_QWORD*)&v39.ViewDimension = 4i64;
|
||||
}
|
||||
else
|
||||
{
|
||||
v43 = v34;
|
||||
v40 = 5i64;
|
||||
v42 = 0;
|
||||
v39.Texture1DArray.ArraySize = v34;
|
||||
*(_QWORD*)&v39.ViewDimension = 5i64;
|
||||
v39.Texture1DArray.FirstArraySlice = 0;
|
||||
}
|
||||
create_shader_resource_view_err = (*g_ppGameDevice)->CreateShaderResourceView((ID3D11Resource*)v2->m_ppTexture, (D3D11_SHADER_RESOURCE_VIEW_DESC*)&v39, &v2->m_ppShaderResourceView);
|
||||
create_shader_resource_view_err = (*g_ppGameDevice)->CreateShaderResourceView(
|
||||
v2->m_ppTexture,
|
||||
&v39,
|
||||
&v2->m_ppShaderResourceView);
|
||||
if (create_shader_resource_view_err < 0)
|
||||
Error(eDLL_T::RTECH, "Couldn't create shader resource view for texture \"%s\": error code %08x\n", *(const char**)&v2->m_nNameIndex, (unsigned int)create_shader_resource_view_err);
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user