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https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Recast: remove invert parameter from rdCalcEdgeNormal*
Extraneous parameter.
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603878d413
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@ -579,10 +579,10 @@ static bool traverseLinkOffsetIntersectsGeom(const InputGeom* geom, const float*
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static bool traverseLinkInLOS(const InputGeom* geom, const float* lowPos, const float* highPos, const float* lowDir, const float* highDir, const float offsetAmount)
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{
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float lowNormal[3];
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rdCalcEdgeNormal2D(lowDir, false, lowNormal);
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rdCalcEdgeNormal2D(lowDir, lowNormal);
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float highNormal[3];
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rdCalcEdgeNormal2D(highDir, false, highNormal);
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rdCalcEdgeNormal2D(highDir, highNormal);
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// Detect overhangs to avoid links like these:
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//
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@ -175,7 +175,7 @@ static void drawPolyBoundaries(duDebugDraw* dd, const dtMeshTile* tile,
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if (!inner && flags & DU_DRAWNAVMESH_LEDGE_SPANS)
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{
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float normal[3];
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rdCalcEdgeNormalPt2D(v0, v1, false, normal);
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rdCalcEdgeNormalPt2D(v0, v1, normal);
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float mid[3];
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rdVsad(mid, v0, v1, 0.5f);
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@ -2381,7 +2381,7 @@ dtStatus dtNavMeshQuery::getEdgeNormal(dtPolyRef from, dtPolyRef to, float* norm
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return DT_FAILURE | DT_INVALID_PARAM;
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float dir[3];
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rdVsub(dir, right,left);
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rdCalcEdgeNormal2D(dir, false, norm);
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rdCalcEdgeNormal2D(dir, norm);
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return DT_SUCCESS;
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}
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@ -2394,7 +2394,7 @@ dtStatus dtNavMeshQuery::getEdgeNormal(dtPolyRef from, const dtPoly* fromPoly, c
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return DT_FAILURE | DT_INVALID_PARAM;
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float dir[3];
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rdVsub(dir, right,left);
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rdCalcEdgeNormal2D(dir, false, norm);
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rdCalcEdgeNormal2D(dir, norm);
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return DT_SUCCESS;
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}
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@ -479,16 +479,14 @@ float rdDistancePtLine2D(const float* pt, const float* p, const float* q);
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/// Derives the normal of an edge
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/// @param[in] dir The direction of the edge. [(x, y, z)]
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/// @param[in] invert Whether to invert the results.
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/// @param[out] out The resulting normal. [(x, y)]
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void rdCalcEdgeNormal2D(const float* dir, const bool inner, float* out);
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void rdCalcEdgeNormal2D(const float* dir, float* out);
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/// Derives the normal of an edge
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/// @param[in] v1 First vert of the polygon edge. [(x, y, z)]
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/// @param[in] v2 Second vert of the polygon edge. [(x, y, z)]
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/// @param[in] invert Whether to invert the results.
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/// @param[out] out The resulting normal. [(x, y)]
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void rdCalcEdgeNormalPt2D(const float* v1, const float* v2, const bool inner, float* out);
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void rdCalcEdgeNormalPt2D(const float* v1, const float* v2, float* out);
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/// @param[in] edgeStart First vert of the polygon edge. [(x, y, z)]
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/// @param[in] edgeEnd Second vert of the polygon edge. [(x, y, z)]
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@ -409,27 +409,18 @@ float rdDistancePtLine2D(const float* pt, const float* p, const float* q)
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return dx * dx + dy * dy;
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}
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void rdCalcEdgeNormal2D(const float* dir, const bool invert, float* out)
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void rdCalcEdgeNormal2D(const float* dir, float* out)
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{
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if (invert)
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{
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out[0] = -dir[1];
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out[1] = dir[0];
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}
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else
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{
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out[0] = dir[1];
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out[1] = -dir[0];
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}
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out[0] = dir[1];
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out[1] = -dir[0];
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rdVnormalize2D(out);
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}
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void rdCalcEdgeNormalPt2D(const float* v1, const float* v2, const bool invert, float* out)
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void rdCalcEdgeNormalPt2D(const float* v1, const float* v2, float* out)
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{
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float dir[3];
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rdVsub(dir, v2, v1);
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rdCalcEdgeNormal2D(dir, invert, out);
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rdCalcEdgeNormal2D(dir, out);
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}
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bool rdCalcSubEdgeArea2D(const float* edgeStart, const float* edgeEnd, const float* subEdgeStart,
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