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Implement custom paks loading per level
Game will check scripts/levels/mapname.json and load all rpaks in the rpak field. Game now also unloads pak files loaded by the SDK preventing crashes and unnecessary memory usage. VPK's and STBSP's are planned to be added as well.
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2
r5dev/thirdparty/imgui/src/imgui_utility.cpp
vendored
2
r5dev/thirdparty/imgui/src/imgui_utility.cpp
vendored
@@ -70,7 +70,7 @@ void ImGuiConfig::Load()
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}
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catch (const std::exception& ex)
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{
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DevMsg(eDLL_T::MS, "ImGui config file '%s' not found. Changing the settings in the console or server browser options re-create's it. Exception: '%s'\n", fsPath.string().c_str(), ex.what());
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DevMsg(eDLL_T::MS, "ImGui config file '%s' not found\n Changing the settings in the console or server browser options re-create's it\n Exception: '%s'\n", fsPath.string().c_str(), ex.what());
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return;
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}
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}
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