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Fix CEngineClient::GetLocalPlayer()
Use VFTable method by index instead.
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@ -55,9 +55,14 @@ bool CEngineClient::GetRestrictClientCommands() const
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//---------------------------------------------------------------------------------
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// Purpose: get local player
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// Input :
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// Output : void* (C_Player)
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// Output : int
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//---------------------------------------------------------------------------------
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void* CEngineClient::GetLocalPlayer() const
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int CEngineClient::GetLocalPlayer()
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{
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return CEngineClient_GetLocalPlayer();
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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const int index = 35;
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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const int index = 36;
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#endif
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return CallVFunc<int>(index, this);
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}
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@ -7,7 +7,7 @@ public:
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bool GetRestrictServerCommands() const;
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void SetRestrictClientCommands(bool bRestrict);
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bool GetRestrictClientCommands() const;
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void* GetLocalPlayer() const; // Is actually C_Player.
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int GetLocalPlayer(); // Local player index.
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};
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/* ==== CVENGINECLIENT ================================================================================================================================================== */
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