Bring more context to 'eDLL_T' enumerants

This commit is contained in:
Kawe Mazidjatari 2022-11-10 01:21:18 +01:00
parent 7244520442
commit 6672d15d9f

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@ -35,15 +35,15 @@ enum class EGlobalContext_t : int
enum class eDLL_T : int
{
SERVER = 0, // Game DLL
CLIENT = 1, // Game DLL
UI = 2, // Game DLL
ENGINE = 3, // Wrapper
FS = 4, // File System
RTECH = 5, // RTech API
MS = 6, // Material System
NETCON = 7, // Net Console
COMMON = 8
SERVER = 0, // server.dll (GameDLL)
CLIENT = 1, // client.dll (GameDLL)
UI = 2, // ui.dll (GameDLL)
ENGINE = 3, // engine.dll (Wrapper)
FS = 4, // filesystem_stdio.dll (FileSystem API)
RTECH = 5, // rtech_game.dll (RTech API)
MS = 6, // materialsystem_dx11.dll (MaterialSystem API)
NETCON = 7, // netconsole impl (RCON wire)
COMMON = 8 // general (No specific subsystem)
};
static const string sDLL_T[9] =