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Bring more context to 'eDLL_T' enumerants
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@ -35,15 +35,15 @@ enum class EGlobalContext_t : int
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enum class eDLL_T : int
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{
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SERVER = 0, // Game DLL
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CLIENT = 1, // Game DLL
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UI = 2, // Game DLL
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ENGINE = 3, // Wrapper
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FS = 4, // File System
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RTECH = 5, // RTech API
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MS = 6, // Material System
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NETCON = 7, // Net Console
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COMMON = 8
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SERVER = 0, // server.dll (GameDLL)
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CLIENT = 1, // client.dll (GameDLL)
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UI = 2, // ui.dll (GameDLL)
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ENGINE = 3, // engine.dll (Wrapper)
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FS = 4, // filesystem_stdio.dll (FileSystem API)
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RTECH = 5, // rtech_game.dll (RTech API)
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MS = 6, // materialsystem_dx11.dll (MaterialSystem API)
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NETCON = 7, // netconsole impl (RCON wire)
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COMMON = 8 // general (No specific subsystem)
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};
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static const string sDLL_T[9] =
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