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Fix compile errors in non cert builds
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c9637196b8
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@ -79,7 +79,7 @@ void CFrameLimit::Run(void)
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if ((double)(m_Time.QuadPart - m_Next.QuadPart) / (double)g_pPerformanceFrequency->QuadPart / (m_MilliSeconds / 1000.0) > (fps_max_rt_tolerance->GetFloat() * m_FramesPerSecond))
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if ((double)(m_Time.QuadPart - m_Next.QuadPart) / (double)g_pPerformanceFrequency->QuadPart / (m_MilliSeconds / 1000.0) > (fps_max_rt_tolerance->GetFloat() * m_FramesPerSecond))
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{
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{
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DevMsg(eDLL_T::ENGINE, "%s: Frame time too long (expected: %3.01fx); restarting...\n",
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DevMsg(eDLL_T::ENGINE, "%s: Frame time too long (expected: %3.01fx); restarting...\n",
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__FUNCTION__, (double)(m_Time.QuadPart - m_Next.QuadPart) / (double)freq.QuadPart / (m_MilliSeconds / 1000.0) / m_FramesPerSecond );
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__FUNCTION__, (double)(m_Time.QuadPart - m_Next.QuadPart) / (double)g_pPerformanceFrequency->QuadPart / (m_MilliSeconds / 1000.0) / m_FramesPerSecond );
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m_bRestart = true;
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m_bRestart = true;
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}
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}
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