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RTech: add pointer to requested map-to-load buffer
Will be used for server launching rework.
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@ -8,6 +8,8 @@
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#include "playlists.h"
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KeyValues** g_pPlaylistKeyValues = nullptr; // The KeyValue for the playlist file.
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char* g_pPlaylistMapToLoad = nullptr;
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CUtlVector<CUtlString> g_vecAllPlaylists; // Cached playlists entries.
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/*
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@ -14,6 +14,8 @@ inline const char* (*v_Playlists_GetCurrent)(void);
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inline void(*v_Playlists_Download_f)(void);
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extern KeyValues** g_pPlaylistKeyValues;
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extern char* g_pPlaylistMapToLoad;
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extern CUtlVector<CUtlString> g_vecAllPlaylists;
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///////////////////////////////////////////////////////////////////////////////
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@ -26,6 +28,7 @@ class VPlaylists : public IDetour
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LogFunAdr("Playlists_GetCurrent", v_Playlists_GetCurrent);
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LogFunAdr("Playlists_Download_f", v_Playlists_Download_f);
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LogVarAdr("g_pPlaylistKeyValues", g_pPlaylistKeyValues);
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LogVarAdr("g_pPlaylistMapToLoad", g_pPlaylistMapToLoad);
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}
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virtual void GetFun(void) const
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{
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@ -38,6 +41,8 @@ class VPlaylists : public IDetour
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{
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g_pPlaylistKeyValues = g_GameDll.FindPatternSIMD("48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 48 83 EC 20 48 8B F9 E8 B4")
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.FindPatternSelf("48 8B 0D", CMemory::Direction::DOWN, 100).ResolveRelativeAddressSelf(0x3, 0x7).RCast<KeyValues**>();
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g_pPlaylistMapToLoad = CMemory(v_Playlists_Parse).OffsetSelf(0x130).FindPatternSelf("80 3D").ResolveRelativeAddressSelf(0x2, 0x7).RCast<char*>();
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}
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virtual void GetCon(void) const { }
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virtual void Detour(const bool bAttach) const;
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