diff --git a/r5dev/engine/client/cl_ents_parse.cpp b/r5dev/engine/client/cl_ents_parse.cpp
index 6bf20a9a..91698307 100644
--- a/r5dev/engine/client/cl_ents_parse.cpp
+++ b/r5dev/engine/client/cl_ents_parse.cpp
@@ -4,12 +4,8 @@
 //
 // $NoKeywords: $
 //=============================================================================//
-
-
 #include "core/stdafx.h"
-#include "tier0/frametask.h"
 #include "public/const.h"
-#include "engine/host.h"
 #include "engine/client/cl_ents_parse.h"
 
 bool CL_CopyExistingEntity(__int64 a1, unsigned int* a2, char* a3)
@@ -17,7 +13,13 @@ bool CL_CopyExistingEntity(__int64 a1, unsigned int* a2, char* a3)
 	int nNewEntity = *reinterpret_cast<int*>(a1 + 40);
 	if (nNewEntity >= MAX_EDICTS || nNewEntity < 0)
 	{
-		v_Host_Error("CL_CopyExistingEntity: m_nNewEntity >= MAX_EDICTS");
+		// Value isn't sanitized in release builds for
+		// every game powered by the Source Engine 1
+		// causing read/write outside of array bounds.
+		// This defect has let to the achievement of a
+		// full-chain RCE exploit. We hook and perform
+		// sanity checks for the value of m_nNewEntity
+		// here to prevent this behavior from happening.
 		return false;
 	}
 	return v_CL_CopyExistingEntity(a1, a2, a3);