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Server: add getter for net name in CBaseCombatCharacter
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@ -44,6 +44,10 @@ struct CTether
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//-----------------------------------------------------------------------------
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class CBaseCombatCharacter : public CBaseAnimatingOverlay
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{
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public:
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inline const char* GetNetName() const { return m_szNetname; };
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private:
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bool m_bPreventWeaponPickup;
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char gap_15b1[3];
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float m_phaseShiftTimeStart;
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@ -146,5 +150,4 @@ class CBaseCombatCharacter : public CBaseAnimatingOverlay
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int m_headAttachment;
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int m_chestAttachment;
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};
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#endif // BASECOMBATCHARACTER_H
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