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Recast: fix typo in comment
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@ -361,7 +361,7 @@ dtStatus dtNavMeshQuery::findRandomPointAroundCircle(dtPolyRef startRef, const f
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bestNode->flags |= DT_NODE_CLOSED;
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// Get poly and tile.
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// The API input has been cheked already, skip checking internal data.
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// The API input has been checked already, skip checking internal data.
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const dtPolyRef bestRef = bestNode->id;
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const dtMeshTile* bestTile = 0;
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const dtPoly* bestPoly = 0;
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