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* Added 2 new FileSystem pointers with new features in their classes. * Register all factory instances created by the GameDLL in the SDK. * Added new command 'fs_mount_vpk' to mount a specified VPK file. * Renamed 'fs_decompress_pak' to 'fs_unpack_vpk'. * Some renaming of Factory and VPK types. * Some light optimizations/cleanup.
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@@ -13,12 +13,13 @@
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#include "tier0/IConVar.h"
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#include "vpc/IAppSystem.h"
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#include "vpc/keyvalues.h"
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#include "vpc/basefilesystem.h"
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#include "vpc/interfaces.h"
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#include "common/opcodes.h"
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#include "common/netmessages.h"
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#include "launcher/IApplication.h"
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#include "launcher/prx.h"
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#include "filesystem/basefilesystem.h"
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#include "filesystem/filesystem.h"
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#include "ebisusdk/EbisuSDK.h"
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#ifndef DEDICATED
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#include "milessdk/win64_rrthreads.h"
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@@ -63,10 +63,7 @@
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#include "tier0/basetypes.h"
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#include "tier0/platform.h"
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#include "common/pseudodefs.h"
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// Common type declarations to reduce code verbosity.
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using std::string;
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using std::vector;
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#include "common/sdktypes.h"
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#if !defined(SDKLAUNCHER) && !defined (NETCONSOLE)
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namespace
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@@ -80,6 +77,7 @@ namespace
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MODULE g_mGameDll = MODULE("r5apex_ds.exe");
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#endif // !DEDICATED
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}
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#define VAR_NAME(varName) #varName
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#define MEMBER_AT_OFFSET(varType, varName, offset) \
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varType& varName() \
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