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MaterialSystem: implement stream info dump command
Implement the ability to dump the entire texture streaming debug info to the console. This will also log it to the log file.
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@ -121,6 +121,29 @@ void StreamDB_Init(const char* pszLevelName)
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v_StreamDB_Init(pszLevelName);
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}
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static ConVar stream_overlay_memory("stream_overlay_memory", "524288", FCVAR_DEVELOPMENTONLY, "Total string memory to allocate for the texture streaming debug overlay.");
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/*
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=====================
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Mat_DumpStreamInfo_f
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Prints the stream info to the console.
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=====================
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*/
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static void Mat_DumpStreamInfo_f(const CCommand& args)
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{
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const int stringMem = stream_overlay_memory.GetInt();
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std::unique_ptr<char[]> stringBuf(new char[stringMem]);
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const char* const mode = args.ArgC() >= 2 ? args.Arg(1) : stream_overlay_mode->GetString();
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char* const scratch = stringBuf.get();
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CMaterialSystem__GetStreamOverlay(mode, scratch, stringMem);
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Msg(eDLL_T::MS, "%s\n", scratch);
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}
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static ConCommand stream_dumpinfo("stream_dumpinfo", Mat_DumpStreamInfo_f, "Dump texture streaming debug info to the console", FCVAR_DEVELOPMENTONLY, nullptr, "tex mtl bsp short");
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//---------------------------------------------------------------------------------
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// Purpose: draw frame
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//---------------------------------------------------------------------------------
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