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https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Split server/client specific game utils
Split into their respective libraries, this is to avoid linker errors regarding undefined symbols.
This commit is contained in:
parent
54536a2652
commit
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@ -69,6 +69,8 @@ add_sources( SOURCE_GROUP "Server"
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"server/player.cpp"
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"server/player.h"
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"server/playerlocaldata.h"
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"server/util_server.cpp"
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"server/util_server.h"
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"server/vscript_server.cpp"
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"server/vscript_server.h"
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)
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@ -95,6 +97,8 @@ add_sources( SOURCE_GROUP "Client"
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"client/movehelper_client.cpp"
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"client/movehelper_client.h"
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"client/spritemodel.cpp"
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"client/util_client.cpp"
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"client/util_client.h"
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"client/viewrender.cpp"
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"client/viewrender.h"
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"client/vscript_client.cpp"
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8
r5dev/game/client/util_client.cpp
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8
r5dev/game/client/util_client.cpp
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@ -0,0 +1,8 @@
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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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//===========================================================================//
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#include "util_client.h"
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// Currently empty; add client specific game utils here...
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9
r5dev/game/client/util_client.h
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9
r5dev/game/client/util_client.h
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@ -0,0 +1,9 @@
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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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//===========================================================================//
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#ifndef UTIL_CLIENT_H
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#define UTIL_CLIENT_H
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#endif // UTIL_CLIENT_H
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@ -16,7 +16,7 @@
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#include "entitylist.h"
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#include "baseanimating.h"
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#include "game/shared/usercmd.h"
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#include "game/shared/util_shared.h"
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#include "game/server/util_server.h"
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//-----------------------------------------------------------------------------
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// This is called when a new game is started. (restart, map)
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@ -8,9 +8,9 @@
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#include "tier1/cvar.h"
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#include "player.h"
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#include "physics_main.h"
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#include "engine/server/server.h"
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#include "engine/server/server.h"
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#include "engine/client/client.h"
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#include "game/shared/util_shared.h"
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#include "game/server/util_server.h"
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//-----------------------------------------------------------------------------
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// Purpose: Runs the command simulation for fake players
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25
r5dev/game/server/util_server.cpp
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25
r5dev/game/server/util_server.cpp
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@ -0,0 +1,25 @@
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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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//===========================================================================//
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#include "game/server/player.h"
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#include "game/server/gameinterface.h"
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#include "util_server.h"
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//-----------------------------------------------------------------------------
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// Purpose: returns the player instance by edict
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//-----------------------------------------------------------------------------
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CPlayer* UTIL_PlayerByIndex(int nIndex)
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{
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if (nIndex < 1 || nIndex >(*g_pGlobals)->m_nMaxClients || nIndex == FL_EDICT_INVALID)
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{
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assert(0);
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return nullptr;
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}
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// !TODO: Improve this!!!
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CPlayer* pPlayer = reinterpret_cast<CPlayer*>((*g_pGlobals)->m_pEdicts[nIndex + 0x7808]);
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return pPlayer;
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}
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12
r5dev/game/server/util_server.h
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12
r5dev/game/server/util_server.h
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@ -0,0 +1,12 @@
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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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//===========================================================================//
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#ifndef UTIL_SERVER_H
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#define UTIL_SERVER_H
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#include "game/server/player.h"
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CPlayer* UTIL_PlayerByIndex(int nIndex);
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#endif // UTIL_SERVER_H
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@ -5,28 +5,6 @@
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//===========================================================================//
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#include "core/stdafx.h"
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#include "util_shared.h"
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#ifndef CLIENT_DLL
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#include "game/server/player.h"
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#include "game/server/gameinterface.h"
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#endif // !CLIENT_DLL
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#ifndef CLIENT_DLL
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//-----------------------------------------------------------------------------
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// Purpose: returns the player instance by edict
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//-----------------------------------------------------------------------------
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CPlayer* UTIL_PlayerByIndex(int nIndex)
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{
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if (nIndex < 1 || nIndex >(*g_pGlobals)->m_nMaxClients || nIndex == FL_EDICT_INVALID)
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{
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assert(0);
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return nullptr;
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}
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// !TODO: Improve this!!!
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CPlayer* pPlayer = reinterpret_cast<CPlayer*>((*g_pGlobals)->m_pEdicts[nIndex + 0x7808]);
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return pPlayer;
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}
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#endif // CLIENT_DLL
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//-----------------------------------------------------------------------------
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// Purpose: returns the class name, script name, and edict of the entity
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@ -5,16 +5,9 @@
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//===========================================================================//
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#ifndef UTIL_SHARED_H
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#define UTIL_SHARED_H
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#ifndef CLIENT_DLL
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#include "game/server/player.h"
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#endif
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#include "public/engine/IEngineTrace.h"
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class CTraceFilterSimple;
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#ifndef CLIENT_DLL
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CPlayer* UTIL_PlayerByIndex(int nIndex);
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#endif // CLIENT_DLL
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const char* UTIL_GetEntityScriptInfo(CBaseEntity* pEnt);
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inline CMemory p_UTIL_GetEntityScriptInfo;
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@ -46,7 +39,6 @@ private:
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int m_traceType;
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};
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///////////////////////////////////////////////////////////////////////////////
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class VUtil_Shared : public IDetour
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{
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