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Recast: update traverse reachability when removing all tiles
Must be updated.
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@ -874,6 +874,7 @@ void Editor_TileMesh::removeAllTiles()
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m_navMesh->removeTile(m_navMesh->getTileRefAt(x,y,0),0,0);
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m_traverseLinkPolyMap.clear();
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buildStaticPathingData();
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}
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void Editor_TileMesh::buildAllHulls()
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