Recast: fix traverse link generation for type '1'

Should overlap on both sub-edges before the link gets established. Avoids the AI getting stuck in game when they don't.
This commit is contained in:
Kawe Mazidjatari 2024-09-03 10:56:51 +02:00
parent 807a327b6f
commit 6fd2d41856

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@ -74,7 +74,7 @@ static void initTraverseTableParams()
{
s_traverseTable[0] = { 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, -1.f, false }; // Unused
s_traverseTable[1] = { 10.f, 120.f, 0.f, 48.f, 0.f, 67.f, -1.f, false };
s_traverseTable[1] = { 10.f, 120.f, 0.f, 48.f, 0.f, 67.f, 0.f, false };
s_traverseTable[2] = { 120.f, 160.f, 48.f, 96.f, 5.f, 78.f, 0.f, false };
s_traverseTable[3] = { 160.f, 220.f, 0.f, 128.f, 0.f, 38.f, 0.f, false };