VGui: deprecate old texture streaming debug overlay

Replaced by the new imgui version which offers the ability to explore the real-time list, in commit c2deaaf3e8c50e08776e960934a161845f55addf.
This commit is contained in:
Kawe Mazidjatari 2025-01-08 21:46:18 +01:00
parent c2deaaf3e8
commit 716a3efa0c
2 changed files with 0 additions and 26 deletions

View File

@ -106,10 +106,6 @@ void CTextOverlay::Update(void)
{
DrawCrosshairMaterial();
}
if (stream_overlay->GetBool())
{
DrawStreamOverlay();
}
}
//-----------------------------------------------------------------------------
@ -314,27 +310,6 @@ void CTextOverlay::DrawCrosshairMaterial(void) const
material->shaderset->m_nTextureInputCount);
}
//-----------------------------------------------------------------------------
// Purpose: draws the stream overlay on screen.
//-----------------------------------------------------------------------------
void CTextOverlay::DrawStreamOverlay(void) const
{
// todo(amos): the stream overlay will use a lot more memory in tex/mtl
// modes on larger levels than the static buffer allows for. But even if we
// increase this stack buffer, the RUI will cull strings out as it couldn't
// hold all the strings necessary to display it. This whole overlay needs
// to be reworked into an ImGui overlay, or a panel that runs alongside
// the game. For the buffer, we should allocate it on the heap with help of
// the cvar 'stream_overlay_memory'; see the implementation of the command
// 'stream_dumpinfo' for more information regarding this cvar. For video
// reference, see https://youtu.be/4BuvKotqpWo&t=1070 for an actual impl.
static char szLogbuf[4096];
static const Color c = { 255, 255, 255, 255 };
TextureStreamMgr_GetStreamOverlay(stream_overlay_mode->GetString(), szLogbuf, sizeof(szLogbuf));
CMatSystemSurface__DrawColoredText(g_pMatSystemSurface, v_Rui_GetFontFace(), m_nFontHeight, 20, 300, c.r(), c.g(), c.b(), c.a(), "%s", szLogbuf);
}
//-----------------------------------------------------------------------------
// Purpose: gets the log color for context.
// Input : context -

View File

@ -33,7 +33,6 @@ public:
void DrawSimStats(void) const;
void DrawGPUStats(void) const;
void DrawCrosshairMaterial(void) const;
void DrawStreamOverlay(void) const;
void Con_NPrintf(void);