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Fix verbose compiler warning
Just append 'f' to suppress verbose compiler warnings...
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@ -46,5 +46,5 @@ static float TriangleArea(const Vector3D& p0, const Vector3D& p1, const Vector3D
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Vector3D cross;
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CrossProduct(e0, e1, cross);
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return 0.5 * cross.Length();
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return 0.5f * cross.Length();
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}
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