From 74a58b2fd4908eb9125957ae6f7afa832efb061e Mon Sep 17 00:00:00 2001 From: Kawe Mazidjatari <48657826+Mauler125@users.noreply.github.com> Date: Sat, 3 Aug 2024 15:19:31 +0200 Subject: [PATCH] InputSystem: return the correct type on IInput::GetUserCmd() Should return the extended class. --- src/public/game/client/iinput.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/public/game/client/iinput.h b/src/public/game/client/iinput.h index 2413f8b9..4e31dd44 100644 --- a/src/public/game/client/iinput.h +++ b/src/public/game/client/iinput.h @@ -33,7 +33,7 @@ public: virtual void EncodeUserCmdToBuffer( int slot, bf_write& buf, int sequenceNumber ) = 0; virtual void DecodeUserCmdFromBuffer( int slot, bf_read& buf, int sequenceNumber ) = 0; - virtual CUserCmd *GetUserCmd( int slot, int sequenceNumber ) = 0; // TODO[ AMOS ]: CUserCmdExteded* + virtual CUserCmdExtended *GetUserCmd( int slot, int sequenceNumber ) = 0; virtual void MakeWeaponSelection( int secondary, int primary ) = 0;