Implement CCommandBuffer

Code is based on Valve's implementation, with the following changes:
- Usage of 64bit signed size types.
- Usage of const where possible.
- Removal of field 'CCommandBuffer::m_nLastUsedArgSSize'.

Code is tested and compiles on all supported compilers.
This commit is contained in:
Kawe Mazidjatari 2023-11-25 12:00:47 +01:00
parent 236dc31292
commit 7648d19fa9
3 changed files with 604 additions and 0 deletions

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@ -0,0 +1,167 @@
//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: command buffer class implementation
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//===========================================================================//
#ifndef COMMANDBUFFER_H
#define COMMANDBUFFER_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/utllinkedlist.h"
#include "tier1/convar.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CUtlBuffer;
//-----------------------------------------------------------------------------
// Command handle
//-----------------------------------------------------------------------------
typedef intptr_t CommandHandle_t;
enum
{
COMMAND_BUFFER_INVALID_COMMAND_HANDLE = 0
};
//-----------------------------------------------------------------------------
// A command buffer class- a queue of argc/argv based commands associated
// with a particular time
//-----------------------------------------------------------------------------
class CCommandBuffer
{
public:
// Constructor, destructor
CCommandBuffer();
~CCommandBuffer();
// Inserts text into the command buffer
bool AddText( const char *const pText, const int nTickDelay = 0, const cmd_source_t cmdSource = cmd_source_t::kCommandSrcInvalid );
// Used to iterate over all commands appropriate for the current time
void BeginProcessingCommands( const int nDeltaTicks );
bool DequeueNextCommand( );
int DequeueNextCommand( const char **& ppArgv );
int ArgC() const;
const char **ArgV() const;
const char *ArgS() const; // All args that occur after the 0th arg, in string form
const char *GetCommandString() const; // The entire command in string form, including the 0th arg
const CCommand& GetCommand() const;
void EndProcessingCommands();
// Are we in the middle of processing commands?
bool IsProcessingCommands() const;
// Delays all queued commands to execute at a later time
void DelayAllQueuedCommands( const int nTickDelay );
// Indicates how long to delay when encountering a 'wait' command
void SetWaitDelayTime( const int nTickDelay );
// Returns a handle to the next command to process
// (useful when inserting commands into the buffer during processing
// of commands to force immediate execution of those commands,
// most relevantly, to implement a feature where you stream a file
// worth of commands into the buffer, where the file size is too large
// to entirely contain in the buffer).
CommandHandle_t GetNextCommandHandle() const;
// Specifies a max limit of the args buffer. For unit testing. Size == 0 means use default
void LimitArgumentBufferSize( ssize_t nSize );
void SetWaitEnabled( const bool bEnable ) { m_bWaitEnabled = bEnable; }
bool IsWaitEnabled( void ) const { return m_bWaitEnabled; }
ssize_t GetArgumentBufferSize() const { return m_nArgSBufferSize; }
ssize_t GetMaxArgumentBufferSize() const { return m_nMaxArgSBufferLength; }
private:
enum
{
ARGS_BUFFER_LENGTH = 8192,
};
struct Command_t
{
int m_nTick;
ssize_t m_nFirstArgS;
ssize_t m_nBufferSize;
cmd_source_t m_Source;
};
// Insert a command into the command queue at the appropriate time
void InsertCommandAtAppropriateTime( const intptr_t hCommand );
// Insert a command into the command queue
// Only happens if it's inserted while processing other commands
void InsertImmediateCommand( const intptr_t hCommand );
// Insert a command into the command queue
bool InsertCommand( const char *const pArgS, ssize_t nCommandSize, const int nTick, const cmd_source_t cmdSource );
// Returns the length of the next command, as well as the offset to the next command
void GetNextCommandLength( const char *const pText, const ssize_t nMaxLen, ssize_t *const pCommandLength, ssize_t *const pNextCommandOffset ) const;
// Compacts the command buffer
void Compact();
// Parses argv0 out of the buffer
bool ParseArgV0( CUtlBuffer &buf, char *const pArgv0, const ssize_t nMaxLen, const char **const pArgs ) const;
char m_pArgSBuffer[ ARGS_BUFFER_LENGTH ];
ssize_t m_nArgSBufferSize;
CUtlFixedLinkedList< Command_t > m_Commands;
int m_nCurrentTick;
int m_nLastTickToProcess;
int m_nWaitDelayTicks;
intptr_t m_hNextCommand;
ssize_t m_nMaxArgSBufferLength;
bool m_bIsProcessingCommands;
bool m_bWaitEnabled;
// NOTE: This is here to avoid the pointers returned by DequeueNextCommand
// to become invalid by calling AddText. Is there a way we can avoid the memcpy?
CCommand m_CurrentCommand;
};
//-----------------------------------------------------------------------------
// Returns the next command
//-----------------------------------------------------------------------------
inline int CCommandBuffer::ArgC() const
{
return m_CurrentCommand.ArgC();
}
inline const char **CCommandBuffer::ArgV() const
{
return m_CurrentCommand.ArgV();
}
inline const char *CCommandBuffer::ArgS() const
{
return m_CurrentCommand.ArgS();
}
inline const char *CCommandBuffer::GetCommandString() const
{
return m_CurrentCommand.GetCommandString();
}
inline const CCommand& CCommandBuffer::GetCommand() const
{
return m_CurrentCommand;
}
#endif // COMMANDBUFFER_H

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@ -22,6 +22,7 @@ add_sources( SOURCE_GROUP "Utility"
add_sources( SOURCE_GROUP "Private"
"cmd.cpp"
"commandbuffer.cpp"
"convar.cpp"
"cvar.cpp"
"interface.cpp"

436
src/tier1/commandbuffer.cpp Normal file
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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: command buffer class implementation
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//===========================================================================//
#include "tier1/CommandBuffer.h"
#include "tier1/utlbuffer.h"
#include "tier1/strtools.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Constructor, destructor
//-----------------------------------------------------------------------------
CCommandBuffer::CCommandBuffer() : m_Commands( 32, 32 )
{
m_hNextCommand = m_Commands.InvalidIndex();
m_nWaitDelayTicks = 1;
m_nCurrentTick = 0;
m_nLastTickToProcess = -1;
m_nArgSBufferSize = 0;
m_bIsProcessingCommands = false;
m_nMaxArgSBufferLength = ARGS_BUFFER_LENGTH;
}
CCommandBuffer::~CCommandBuffer()
{
}
//-----------------------------------------------------------------------------
// Purpose: indicates how long to delay when encountering a 'wait' command
// Input : nTickDelay -
//-----------------------------------------------------------------------------
void CCommandBuffer::SetWaitDelayTime( const int nTickDelay )
{
Assert( nTickDelay >= 0 );
m_nWaitDelayTicks = nTickDelay;
}
//-----------------------------------------------------------------------------
// Purpose: specifies a max limit of the args buffer. For unit testing. Size == 0 means use default
// Input : nSize -
//-----------------------------------------------------------------------------
void CCommandBuffer::LimitArgumentBufferSize( ssize_t nSize )
{
if ( nSize > ARGS_BUFFER_LENGTH )
{
nSize = ARGS_BUFFER_LENGTH;
}
m_nMaxArgSBufferLength = ( nSize == 0 ) ? ARGS_BUFFER_LENGTH : nSize;
}
//-----------------------------------------------------------------------------
// Purpose: parses argv0 out of the buffer
// Input : &buf -
// *pArgV0 -
// nMaxLen -
// **pArgS -
// Output : true on success, false otherwise
//-----------------------------------------------------------------------------
bool CCommandBuffer::ParseArgV0( CUtlBuffer &buf, char *const pArgV0,
const ssize_t nMaxLen, const char **const pArgS ) const
{
pArgV0[ 0 ] = 0;
*pArgS = NULL;
if ( !buf.IsValid() )
return false;
const ssize_t nSize = buf.ParseToken( CCommand::DefaultBreakSet(), pArgV0, nMaxLen );
if ( ( nSize <= 0 ) || ( nMaxLen == nSize ) )
return false;
const ssize_t nArgSLen = buf.TellMaxPut() - buf.TellGet();
*pArgS = ( nArgSLen > 0 ) ? (const char*)buf.PeekGet() : NULL;
return true;
}
//-----------------------------------------------------------------------------
// Purpose : insert a command into the command queue
// Inpur : hCommand -
//-----------------------------------------------------------------------------
void CCommandBuffer::InsertCommandAtAppropriateTime( const intptr_t hCommand )
{
intptr_t i;
Command_t &command = m_Commands[ hCommand ];
for ( i = m_Commands.Head(); i != m_Commands.InvalidIndex(); i = m_Commands.Next( i ) )
{
if ( m_Commands[ i ].m_nTick > command.m_nTick )
break;
}
m_Commands.LinkBefore( i, hCommand );
}
//-----------------------------------------------------------------------------
// Purpose: insert a command into the command queue at the appropriate time
// Input : hCommand -
//-----------------------------------------------------------------------------
void CCommandBuffer::InsertImmediateCommand( const intptr_t hCommand )
{
m_Commands.LinkBefore( m_hNextCommand, hCommand );
}
//-----------------------------------------------------------------------------
// Purpose: insert a command into the command queue
// Input : *pArgS -
// nCommandSize -
// nTick -
// cmdSource -
// Output : true on success, false otherwise
//-----------------------------------------------------------------------------
bool CCommandBuffer::InsertCommand( const char *const pArgS, ssize_t nCommandSize,
const int nTick, const cmd_source_t cmdSource )
{
if ( nCommandSize >= CCommand::MaxCommandLength() )
{
Warning(eDLL_T::COMMON, "WARNING: Command too long... ignoring!\n%s\n", pArgS );
return false;
}
// Add one for null termination.
if ( m_nArgSBufferSize + nCommandSize+1 > m_nMaxArgSBufferLength )
{
Compact();
if ( m_nArgSBufferSize + nCommandSize+1 > m_nMaxArgSBufferLength )
return false;
}
memcpy( &m_pArgSBuffer[m_nArgSBufferSize], pArgS, nCommandSize );
m_pArgSBuffer[ m_nArgSBufferSize + nCommandSize ] = 0;
++nCommandSize;
const intptr_t hCommand = m_Commands.Alloc();
Command_t& command = m_Commands[ hCommand ];
command.m_nTick = nTick;
command.m_nFirstArgS = m_nArgSBufferSize;
command.m_Source = cmdSource;
command.m_nBufferSize = nCommandSize;
m_nArgSBufferSize += nCommandSize;
if ( !m_bIsProcessingCommands || ( nTick > m_nCurrentTick ) )
{
InsertCommandAtAppropriateTime( hCommand );
}
else
{
InsertImmediateCommand( hCommand );
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose: returns the length of the next command
// Input : *pText -
// nMaxLen -
// *pCommandLength -
// *pNextCommandOffset -
//-----------------------------------------------------------------------------
void CCommandBuffer::GetNextCommandLength( const char *const pText, const ssize_t nMaxLen,
ssize_t *const pCommandLength, ssize_t *const pNextCommandOffset ) const
{
ssize_t nCommandLength = 0;
ssize_t nNextCommandOffset;
bool bIsQuoted = false;
bool bIsCommented = false;
for ( nNextCommandOffset=0; nNextCommandOffset < nMaxLen; ++nNextCommandOffset, nCommandLength += bIsCommented ? 0 : 1 )
{
const char c = pText[ nNextCommandOffset ];
if ( !bIsCommented )
{
if ( c == '"' )
{
bIsQuoted = !bIsQuoted;
continue;
}
// Don't break if inside a C++ style comment.
if ( !bIsQuoted && c == '/' )
{
bIsCommented = ( nNextCommandOffset < nMaxLen-1 ) && pText[ nNextCommandOffset+1 ] == '/';
if ( bIsCommented )
{
++nNextCommandOffset;
continue;
}
}
// Don't break if inside a quoted string.
if ( !bIsQuoted && c == ';' )
break;
}
// FIXME: This is legacy behavior; should we not break if a \n is inside a quoted string?
if ( c == '\n' )
break;
}
*pCommandLength = nCommandLength;
*pNextCommandOffset = nNextCommandOffset;
}
//-----------------------------------------------------------------------------
// Purpose: add text to command buffer, return false if it couldn't owing to overflow
// Input : *pText -
// nTickDelay -
// cmdSource -
// Output : true on success, false otherwise
//-----------------------------------------------------------------------------
bool CCommandBuffer::AddText( const char *const pText, const int nTickDelay, const cmd_source_t cmdSource )
{
Assert( nTickDelay >= 0 );
ssize_t nLen = Q_strlen( pText );
int nTick = m_nCurrentTick + nTickDelay;
// Parse the text into distinct commands.
const char *pCurrentCommand = pText;
ssize_t nOffsetToNextCommand;
for( ; nLen > 0; nLen -= nOffsetToNextCommand+1, pCurrentCommand += nOffsetToNextCommand+1 )
{
// Find a \n or ; line break.
ssize_t nCommandLength;
GetNextCommandLength( pCurrentCommand, nLen, &nCommandLength, &nOffsetToNextCommand );
if ( nCommandLength <= 0 )
continue;
const char *pArgS;
char *const pArgV0 = (char*)_alloca( nCommandLength+1 );
CUtlBuffer bufParse( pCurrentCommand, nCommandLength, CUtlBuffer::TEXT_BUFFER | CUtlBuffer::READ_ONLY );
ParseArgV0( bufParse, pArgV0, nCommandLength+1, &pArgS );
if ( pArgV0[ 0 ] == 0 )
continue;
// Deal with the special 'wait' command.
if ( !Q_stricmp( pArgV0, "wait" ) && IsWaitEnabled() )
{
const int nDelay = pArgS ? atoi( pArgS ) : m_nWaitDelayTicks;
nTick += nDelay;
continue;
}
if ( !InsertCommand( pCurrentCommand, nCommandLength, nTick, cmdSource ) )
return false;
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose: checks if we are we in the middle of processing commands
//-----------------------------------------------------------------------------
bool CCommandBuffer::IsProcessingCommands() const
{
return m_bIsProcessingCommands;
}
//-----------------------------------------------------------------------------
// Purpose: delays all queued commands to execute at a later time
// Input : nDelay -
//-----------------------------------------------------------------------------
void CCommandBuffer::DelayAllQueuedCommands( const int nDelay )
{
if ( nDelay <= 0 )
return;
for ( intptr_t i = m_Commands.Head(); i != m_Commands.InvalidIndex(); i = m_Commands.Next( i ) )
{
m_Commands[ i ].m_nTick += nDelay;
}
}
//-----------------------------------------------------------------------------
// Purpose: begin iterating over all commands up to flCurrentTime
// Input : nDeltaTicks -
//-----------------------------------------------------------------------------
void CCommandBuffer::BeginProcessingCommands( const int nDeltaTicks )
{
if ( nDeltaTicks == 0 )
return;
Assert( !m_bIsProcessingCommands );
m_bIsProcessingCommands = true;
m_nLastTickToProcess = m_nCurrentTick + nDeltaTicks-1;
// Necessary to insert commands while commands are being processed.
m_hNextCommand = m_Commands.Head();
}
//-----------------------------------------------------------------------------
// Purpose: returns the next command
//-----------------------------------------------------------------------------
bool CCommandBuffer::DequeueNextCommand()
{
m_CurrentCommand.Reset();
Assert( m_bIsProcessingCommands );
if ( m_Commands.Count() == 0 )
return false;
const intptr_t nHead = m_Commands.Head();
const Command_t &command = m_Commands[ nHead ];
if ( command.m_nTick > m_nLastTickToProcess )
return false;
m_nCurrentTick = command.m_nTick;
// Copy the current command into a temp buffer
// NOTE: This is here to avoid the pointers returned by DequeueNextCommand
// to become invalid by calling AddText. Is there a way we can avoid the memcpy?
if ( command.m_nBufferSize > 0 )
{
m_CurrentCommand.Tokenize( &m_pArgSBuffer[ command.m_nFirstArgS ] );
}
m_Commands.Remove( nHead );
// Necessary to insert commands while commands are being processed.
m_hNextCommand = m_Commands.Head();
// Msg("Dequeue : ");
// for ( int i = 0; i < nArgc; ++i )
// {
// Msg("%s ", m_pCurrentArgv[i] );
// }
// Msg("\n");
return true;
}
//-----------------------------------------------------------------------------
// Purpose: returns the next command
// Input : **&ppArgv -
//-----------------------------------------------------------------------------
int CCommandBuffer::DequeueNextCommand( const char **& ppArgv )
{
DequeueNextCommand();
ppArgv = ArgV();
return ArgC();
}
//-----------------------------------------------------------------------------
// Purpose: compacts the command buffer
//-----------------------------------------------------------------------------
void CCommandBuffer::Compact()
{
// Compress argvbuffer + argv
// NOTE: I'm using this choice instead of calling malloc + free
// per command to allocate arguments because I expect to post a
// bunch of commands but not have many delayed commands; avoiding
// the allocation cost seems more important that the memcpy cost
// here since I expect to not have much to copy.
m_nArgSBufferSize = 0;
char pTempBuffer[ ARGS_BUFFER_LENGTH ];
for ( intptr_t i = m_Commands.Head(); i != m_Commands.InvalidIndex(); i = m_Commands.Next( i ) )
{
Command_t &command = m_Commands[ i ];
memcpy( &pTempBuffer[ m_nArgSBufferSize ], &m_pArgSBuffer[ command.m_nFirstArgS ], command.m_nBufferSize );
command.m_nFirstArgS = m_nArgSBufferSize;
m_nArgSBufferSize += command.m_nBufferSize;
}
// NOTE: We could also store 2 buffers in the command buffer and switch
// between the two to avoid the 2nd memcpy; but again I'm guessing the memory
// tradeoff isn't worth it
memcpy( m_pArgSBuffer, pTempBuffer, m_nArgSBufferSize );
}
//-----------------------------------------------------------------------------
// Purpose: finish iterating over all commands
//-----------------------------------------------------------------------------
void CCommandBuffer::EndProcessingCommands()
{
Assert( m_bIsProcessingCommands );
m_bIsProcessingCommands = false;
m_nCurrentTick = m_nLastTickToProcess+1;
m_hNextCommand = m_Commands.InvalidIndex();
// Extract commands that are before the end time.
// NOTE: This is a bug for this to.
intptr_t i = m_Commands.Head();
if ( i == m_Commands.InvalidIndex() )
{
m_nArgSBufferSize = 0;
return;
}
while ( i != m_Commands.InvalidIndex() )
{
if ( m_Commands[ i ].m_nTick >= m_nCurrentTick )
break;
//AssertMsgOnce( false, "CCommandBuffer::EndProcessingCommands() called before all appropriate commands were dequeued.\n" );
intptr_t nNext = i;
Msg( eDLL_T::COMMON, "Warning: Skipping command \"%s\"\n", &m_pArgSBuffer[ m_Commands[ i ].m_nFirstArgS ] );
m_Commands.Remove( i );
i = nNext;
}
Compact();
}
//-----------------------------------------------------------------------------
// Purpose: returns a handle to the next command to process
//-----------------------------------------------------------------------------
CommandHandle_t CCommandBuffer::GetNextCommandHandle() const
{
Assert( m_bIsProcessingCommands );
return m_Commands.Head();
}