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https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Add 'MainViewOrigin()' and 'MainViewAngles()'
Implemented g_vecRenderOrigin and g_vecRenderAngles to SDK.
This commit is contained in:
parent
2db57b15fc
commit
799dac882a
@ -98,9 +98,12 @@
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#include "game/server/detour_impl.h"
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#include "game/server/fairfight_impl.h"
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#include "game/server/gameinterface.h"
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#include "public/include/edict.h"
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#endif // !CLIENT_DLL
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#ifndef DEDICATED
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#include "game/client/view.h"
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#endif // !DEDICATED
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#include "public/include/edict.h"
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#ifndef DEDICATED
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#include "public/include/idebugoverlay.h"
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#include "inputsystem/inputsystem.h"
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#include "windows/id3dx.h"
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19
r5dev/game/client/view.cpp
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19
r5dev/game/client/view.cpp
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@ -0,0 +1,19 @@
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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//===========================================================================//
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#include "core/stdafx.h"
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#include "mathlib/vector.h"
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#include "game/client/view.h"
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const Vector3D& MainViewOrigin()
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{
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return (*g_vecRenderOrigin);
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}
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const QAngle& MainViewAngles()
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{
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return (*g_vecRenderAngles);
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}
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34
r5dev/game/client/view.h
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34
r5dev/game/client/view.h
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@ -0,0 +1,34 @@
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#ifndef CL_VIEW_H
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#define CL_VIEW_H
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const Vector3D& MainViewOrigin();
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const QAngle& MainViewAngles();
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inline Vector3D* g_vecRenderOrigin = nullptr;
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inline QAngle* g_vecRenderAngles = nullptr;
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///////////////////////////////////////////////////////////////////////////////
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class V_View : public IDetour
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{
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virtual void GetAdr(void) const
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{
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spdlog::debug("| VAR: g_vecRenderOrigin : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_vecRenderOrigin));
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spdlog::debug("| VAR: g_vecRenderAngles : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_vecRenderAngles));
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spdlog::debug("+----------------------------------------------------------------+\n");
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}
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virtual void GetFun(void) const { }
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virtual void GetVar(void) const
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{
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CMemory base = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x30\xF3\x0F\x10\x05\x00\x00\x00\x00\x00\x8B\x00"), "xxxx?xxxxxxxxx?????x?");
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g_vecRenderOrigin = base.Offset(0x00).FindPatternSelf("F3 0F 10 05").ResolveRelativeAddressSelf(0x4, 0x8).RCast<Vector3D*>();
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g_vecRenderAngles = base.Offset(0x30).FindPatternSelf("F3 0F 10 0D").ResolveRelativeAddressSelf(0x4, 0x8).RCast<QAngle*>();
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(V_View);
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#endif // CL_VIEW_H
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@ -53,6 +53,7 @@
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<ClCompile Include="..\gameui\IBrowser.cpp" />
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<ClCompile Include="..\game\client\c_baseentity.cpp" />
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<ClCompile Include="..\game\client\spritemodel.cpp" />
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<ClCompile Include="..\game\client\view.cpp" />
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<ClCompile Include="..\game\shared\animation.cpp" />
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<ClCompile Include="..\inputsystem\inputsystem.cpp" />
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<ClCompile Include="..\launcher\IApplication.cpp" />
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@ -194,6 +195,7 @@
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<ClInclude Include="..\game\client\c_baseplayer.h" />
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<ClInclude Include="..\game\client\enginesprite.h" />
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<ClInclude Include="..\game\client\hud.h" />
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<ClInclude Include="..\game\client\view.h" />
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<ClInclude Include="..\game\shared\animation.h" />
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<ClInclude Include="..\inputsystem\ButtonCode.h" />
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<ClInclude Include="..\inputsystem\inputsystem.h" />
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@ -558,6 +558,9 @@
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<ClCompile Include="..\game\client\c_baseentity.cpp">
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<Filter>sdk\game\client</Filter>
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</ClCompile>
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<ClCompile Include="..\game\client\view.cpp">
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<Filter>sdk\game\client</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\client\cdll_engine_int.h">
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@ -1640,6 +1643,9 @@
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<ClInclude Include="..\public\include\ivscript.h">
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<Filter>sdk\public\include</Filter>
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</ClInclude>
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<ClInclude Include="..\game\client\view.h">
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<Filter>sdk\game\client</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Image Include="..\shared\resource\lockedserver.png">
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@ -55,6 +55,7 @@
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<ClCompile Include="..\gameui\IBrowser.cpp" />
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<ClCompile Include="..\game\client\c_baseentity.cpp" />
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<ClCompile Include="..\game\client\spritemodel.cpp" />
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<ClCompile Include="..\game\client\view.cpp" />
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<ClCompile Include="..\game\server\ai_network.cpp" />
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<ClCompile Include="..\game\server\ai_networkmanager.cpp" />
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<ClCompile Include="..\game\server\ai_utility.cpp" />
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@ -205,6 +206,7 @@
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<ClInclude Include="..\game\client\c_baseplayer.h" />
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<ClInclude Include="..\game\client\enginesprite.h" />
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<ClInclude Include="..\game\client\hud.h" />
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<ClInclude Include="..\game\client\view.h" />
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<ClInclude Include="..\game\server\ai_network.h" />
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<ClInclude Include="..\game\server\ai_networkmanager.h" />
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<ClInclude Include="..\game\server\ai_node.h" />
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@ -594,6 +594,9 @@
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<ClCompile Include="..\game\client\c_baseentity.cpp">
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<Filter>sdk\game\client</Filter>
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</ClCompile>
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<ClCompile Include="..\game\client\view.cpp">
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<Filter>sdk\game\client</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\client\cdll_engine_int.h">
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@ -1724,6 +1727,9 @@
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<ClInclude Include="..\public\include\ivscript.h">
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<Filter>sdk\public\include</Filter>
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</ClInclude>
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<ClInclude Include="..\game\client\view.h">
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<Filter>sdk\game\client</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Image Include="..\shared\resource\lockedserver.png">
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