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Recast: add virtual getter for agent slope
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@ -327,6 +327,7 @@ public:
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virtual float getAgentRadius() { return m_agentRadius; }
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virtual float getAgentHeight() { return m_agentHeight; }
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virtual float getAgentClimb() { return m_agentMaxClimb; }
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virtual float getAgentSlope() { return m_agentMaxSlope; }
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inline float getCellHeight() const { return m_cellHeight; }
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