Build navmesh files to game directory

And additional compiler improvements
This commit is contained in:
Amos
2022-03-13 22:20:02 +01:00
parent 3cf36b5d61
commit 7cd73893f4
10 changed files with 176 additions and 208 deletions

View File

@@ -1 +1,8 @@
#include "NavEditor/Include/Pch.h"
// Pch.cpp : source file that includes just the standard includes
// *.pch will be the pre-compiled header
// Pch.obj will contain the pre-compiled type information
#include "Pch.h"
// TODO: reference any additional headers you need in PCH.H
// and not in this file

View File

@@ -1,3 +1,5 @@
#ifndef DTPCH_H
#define DTPCH_H
#define _USE_MATH_DEFINES
#include <math.h>
@@ -11,7 +13,7 @@
#ifdef WIN32
# include <io.h>
#else
#else // Linux, BSD, OSX
# include <dirent.h>
# include <cstring>
#endif
@@ -24,6 +26,9 @@
#include <set>
#include <vector>
#include <algorithm>
#include <filesystem>
#include "thirdparty/fastlz/fastlz.h"
#include "thirdparty/sdl/include/SDL.h"
#include "thirdparty/sdl/include/SDL_syswm.h"
@@ -40,4 +45,6 @@
#endif
#include "NavEditor/Include/imgui.h"
#include "NavEditor/Include/imguiRenderGL.h"
#include "NavEditor/Include/imguiRenderGL.h"
#endif // DTPCH_H