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Build navmesh files to game directory
And additional compiler improvements
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9
r5dev/thirdparty/recast/Pch.cpp
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9
r5dev/thirdparty/recast/Pch.cpp
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@@ -1 +1,8 @@
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#include "NavEditor/Include/Pch.h"
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// Pch.cpp : source file that includes just the standard includes
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// *.pch will be the pre-compiled header
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// Pch.obj will contain the pre-compiled type information
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#include "Pch.h"
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// TODO: reference any additional headers you need in PCH.H
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// and not in this file
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11
r5dev/thirdparty/recast/Pch.h
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11
r5dev/thirdparty/recast/Pch.h
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@@ -1,3 +1,5 @@
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#ifndef DTPCH_H
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#define DTPCH_H
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#define _USE_MATH_DEFINES
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#include <math.h>
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@@ -11,7 +13,7 @@
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#ifdef WIN32
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# include <io.h>
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#else
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#else // Linux, BSD, OSX
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# include <dirent.h>
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# include <cstring>
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#endif
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@@ -24,6 +26,9 @@
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#include <set>
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#include <vector>
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#include <algorithm>
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#include <filesystem>
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#include "thirdparty/fastlz/fastlz.h"
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#include "thirdparty/sdl/include/SDL.h"
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#include "thirdparty/sdl/include/SDL_syswm.h"
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@@ -40,4 +45,6 @@
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#endif
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#include "NavEditor/Include/imgui.h"
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#include "NavEditor/Include/imguiRenderGL.h"
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#include "NavEditor/Include/imguiRenderGL.h"
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#endif // DTPCH_H
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