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Core: update copyright notice headers
Fix corrupted copyright symbol.
This commit is contained in:
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e8cefb64c3
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7eb6017c16
@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: Defines a group of app systems that all have the same lifetime
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// that need to be connected/initialized, etc. in a well-defined order
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ========//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ========//
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//
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// Purpose: engine/launcher interface
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//
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//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose: Parsing of entity network packets.
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//
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//===== Copyright <EFBFBD> 1996-2008, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2008, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: render surface
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//
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@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ========//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ========//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: Defines the client-side representation of CBaseCombatCharacter.
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//
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose: CHud handles the message, calculation, and drawing the HUD
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//
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//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: Base combat character with no AI
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//
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//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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//========= Copyright <EFBFBD> 1996-2008, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2008, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Fast ways to compare equality of two floats. Assumes
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// sizeof(float) == sizeof(int) and we are using IEEE format.
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Color conversion routines.
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//
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: Math primitives.
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//
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//====== Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. =======//
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//====== Copyright © 1996-2006, Valve Corporation, All rights reserved. =======//
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//
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// Purpose: static data for noise() primitives.
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//
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: generates 4 random numbers in the range 0..1 quickly, using SIMD
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//
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Fast low quality noise suitable for real time use
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//
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: - defines SIMD "structure of arrays" classes and functions.
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//
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: An application framework
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//
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
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//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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||||
//
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// Purpose:
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//
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||||
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@ -1,4 +1,4 @@
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//
|
||||
// Purpose: Defines game-specific data
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose: Debug overlay engine interface.
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//
|
||||
// Purpose: INetMessage interface
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: This file sets all of our debugging flags. It should be
|
||||
// called before all other header files.
|
||||
|
@ -1,4 +1,4 @@
|
||||
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//
|
||||
// Purpose: This header should never be used directly from leaf code!!!
|
||||
// Instead, just add the file memoverride.cpp into your project and all this
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2009, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2009, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: This turns off all Valve-specific #defines. Because we sometimes
|
||||
// call external include files from inside .cpp files, we need to
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: This turns on all Valve-specific #defines. Because we sometimes
|
||||
// call external include files from inside .cpp files, we need to
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose: buffer serialization/deserialization.
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2006, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2006, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose: Low level byte swapping routines.
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose: Shared code for parsing / searching for characters in a string
|
||||
// using lookup tables
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose: command buffer class implementation
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//======= Copyright <EFBFBD> 2005, , Valve Corporation, All rights reserved. =========
|
||||
//======= Copyright © 2005, , Valve Corporation, All rights reserved. =========
|
||||
//
|
||||
// Purpose: Variant Pearson Hash general purpose hashing algorithm described
|
||||
// by Cargill in C++ Report 1994. Generates a 16-bit result.
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose: A fast stack memory allocator that uses virtual memory if available
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========== Copyright <EFBFBD> 2005, Valve Corporation, All rights reserved. ========
|
||||
//========== Copyright © 2005, Valve Corporation, All rights reserved. ========
|
||||
//
|
||||
// Purpose: Tools for correctly implementing & handling reference counted
|
||||
// objects
|
||||
|
@ -1,4 +1,4 @@
|
||||
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
|
||||
//
|
||||
// Purpose: Defines the more complete set of operations on the string_t defined
|
||||
// These should be used instead of direct manipulation to allow more
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose: A higher level link library for general use in the game and tools.
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 2011, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 2011, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: common helpers for reuse among various Utl containers
|
||||
//
|
||||
|
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Reference in New Issue
Block a user