Core: update copyright notice headers

Fix corrupted copyright symbol.
This commit is contained in:
Kawe Mazidjatari 2024-07-29 21:09:55 +02:00
parent e8cefb64c3
commit 7eb6017c16
129 changed files with 129 additions and 129 deletions

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: Defines a group of app systems that all have the same lifetime // Purpose: Defines a group of app systems that all have the same lifetime
// that need to be connected/initialized, etc. in a well-defined order // that need to be connected/initialized, etc. in a well-defined order

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ========// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ========//
// //
// Purpose: engine/launcher interface // Purpose: engine/launcher interface
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======// //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======// //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======// //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
// //
// Purpose: Parsing of entity network packets. // Purpose: Parsing of entity network packets.
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2008, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2008, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: render surface // Purpose: render surface
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ========// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ========//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: Defines the client-side representation of CBaseCombatCharacter. // Purpose: Defines the client-side representation of CBaseCombatCharacter.
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======// //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
// //
// Purpose: CHud handles the message, calculation, and drawing the HUD // Purpose: CHud handles the message, calculation, and drawing the HUD
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======// //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======// //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======// //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: Base combat character with no AI // Purpose: Base combat character with no AI
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======// //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======// //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======// //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======// //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======// //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======// //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======// //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======// //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======// //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======// //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======// //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2008, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2008, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Fast ways to compare equality of two floats. Assumes // Purpose: Fast ways to compare equality of two floats. Assumes
// sizeof(float) == sizeof(int) and we are using IEEE format. // sizeof(float) == sizeof(int) and we are using IEEE format.

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Color conversion routines. // Purpose: Color conversion routines.
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: Math primitives. // Purpose: Math primitives.
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. =======// //====== Copyright © 1996-2006, Valve Corporation, All rights reserved. =======//
// //
// Purpose: static data for noise() primitives. // Purpose: static data for noise() primitives.
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
// //
// Purpose: generates 4 random numbers in the range 0..1 quickly, using SIMD // Purpose: generates 4 random numbers in the range 0..1 quickly, using SIMD
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
// //
// Purpose: Fast low quality noise suitable for real time use // Purpose: Fast low quality noise suitable for real time use
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: - defines SIMD "structure of arrays" classes and functions. // Purpose: - defines SIMD "structure of arrays" classes and functions.
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: An application framework // Purpose: An application framework
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======// //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======// //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======// //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======// //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======// //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======// //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
// //
// Purpose: Defines game-specific data // Purpose: Defines game-specific data
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======// //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: Debug overlay engine interface. // Purpose: Debug overlay engine interface.
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======// //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
// //
// Purpose: INetMessage interface // Purpose: INetMessage interface
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======// //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======// //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======// //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: This file sets all of our debugging flags. It should be // Purpose: This file sets all of our debugging flags. It should be
// called before all other header files. // called before all other header files.

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======// //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
// //
// Purpose: This header should never be used directly from leaf code!!! // Purpose: This header should never be used directly from leaf code!!!
// Instead, just add the file memoverride.cpp into your project and all this // Instead, just add the file memoverride.cpp into your project and all this

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2009, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2009, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: This turns off all Valve-specific #defines. Because we sometimes // Purpose: This turns off all Valve-specific #defines. Because we sometimes
// call external include files from inside .cpp files, we need to // call external include files from inside .cpp files, we need to

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============// //========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
// //
// Purpose: This turns on all Valve-specific #defines. Because we sometimes // Purpose: This turns on all Valve-specific #defines. Because we sometimes
// call external include files from inside .cpp files, we need to // call external include files from inside .cpp files, we need to

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: buffer serialization/deserialization. // Purpose: buffer serialization/deserialization.
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2006, Valve LLC, All rights reserved. ============ //========= Copyright © 1996-2006, Valve LLC, All rights reserved. ============
// //
// Purpose: Low level byte swapping routines. // Purpose: Low level byte swapping routines.
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: Shared code for parsing / searching for characters in a string // Purpose: Shared code for parsing / searching for characters in a string
// using lookup tables // using lookup tables

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: command buffer class implementation // Purpose: command buffer class implementation
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//======= Copyright <EFBFBD> 2005, , Valve Corporation, All rights reserved. ========= //======= Copyright © 2005, , Valve Corporation, All rights reserved. =========
// //
// Purpose: Variant Pearson Hash general purpose hashing algorithm described // Purpose: Variant Pearson Hash general purpose hashing algorithm described
// by Cargill in C++ Report 1994. Generates a 16-bit result. // by Cargill in C++ Report 1994. Generates a 16-bit result.

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: A fast stack memory allocator that uses virtual memory if available // Purpose: A fast stack memory allocator that uses virtual memory if available
// //

View File

@ -1,4 +1,4 @@
//========== Copyright <EFBFBD> 2005, Valve Corporation, All rights reserved. ======== //========== Copyright © 2005, Valve Corporation, All rights reserved. ========
// //
// Purpose: Tools for correctly implementing & handling reference counted // Purpose: Tools for correctly implementing & handling reference counted
// objects // objects

View File

@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======// //====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
// //
// Purpose: Defines the more complete set of operations on the string_t defined // Purpose: Defines the more complete set of operations on the string_t defined
// These should be used instead of direct manipulation to allow more // These should be used instead of direct manipulation to allow more

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: A higher level link library for general use in the game and tools. // Purpose: A higher level link library for general use in the game and tools.
// //

View File

@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: // Purpose:
// //

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 2011, Valve Corporation, All rights reserved. ============// //========= Copyright © 2011, Valve Corporation, All rights reserved. ============//
// //
// Purpose: common helpers for reuse among various Utl containers // Purpose: common helpers for reuse among various Utl containers
// //

Some files were not shown because too many files have changed in this diff Show More