Core: update copyright notice headers

Fix corrupted copyright symbol.
This commit is contained in:
Kawe Mazidjatari 2024-07-29 21:09:55 +02:00
parent e8cefb64c3
commit 7eb6017c16
129 changed files with 129 additions and 129 deletions

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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: Defines a group of app systems that all have the same lifetime
// that need to be connected/initialized, etc. in a well-defined order

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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ========//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ========//
//
// Purpose: engine/launcher interface
//

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//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//

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//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose: Parsing of entity network packets.
//

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//===== Copyright <EFBFBD> 1996-2008, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2008, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: render surface
//

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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ========//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ========//
//
// Purpose:
//

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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: Defines the client-side representation of CBaseCombatCharacter.
//

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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose: CHud handles the message, calculation, and drawing the HUD
//

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: Base combat character with no AI
//

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2008, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2008, Valve Corporation, All rights reserved. ============//
//
// Purpose: Fast ways to compare equality of two floats. Assumes
// sizeof(float) == sizeof(int) and we are using IEEE format.

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Color conversion routines.
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: Math primitives.
//

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. =======//
//====== Copyright © 1996-2006, Valve Corporation, All rights reserved. =======//
//
// Purpose: static data for noise() primitives.
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
//
// Purpose: generates 4 random numbers in the range 0..1 quickly, using SIMD
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
//
// Purpose: Fast low quality noise suitable for real time use
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: - defines SIMD "structure of arrays" classes and functions.
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: An application framework
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose: Defines game-specific data
//

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: Debug overlay engine interface.
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose: INetMessage interface
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: This file sets all of our debugging flags. It should be
// called before all other header files.

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose: This header should never be used directly from leaf code!!!
// Instead, just add the file memoverride.cpp into your project and all this

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2009, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2009, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: This turns off all Valve-specific #defines. Because we sometimes
// call external include files from inside .cpp files, we need to

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: This turns on all Valve-specific #defines. Because we sometimes
// call external include files from inside .cpp files, we need to

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: buffer serialization/deserialization.
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2006, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2006, Valve LLC, All rights reserved. ============
//
// Purpose: Low level byte swapping routines.
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: Shared code for parsing / searching for characters in a string
// using lookup tables

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: command buffer class implementation
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//======= Copyright <EFBFBD> 2005, , Valve Corporation, All rights reserved. =========
//======= Copyright © 2005, , Valve Corporation, All rights reserved. =========
//
// Purpose: Variant Pearson Hash general purpose hashing algorithm described
// by Cargill in C++ Report 1994. Generates a 16-bit result.

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: A fast stack memory allocator that uses virtual memory if available
//

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@ -1,4 +1,4 @@
//========== Copyright <EFBFBD> 2005, Valve Corporation, All rights reserved. ========
//========== Copyright © 2005, Valve Corporation, All rights reserved. ========
//
// Purpose: Tools for correctly implementing & handling reference counted
// objects

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@ -1,4 +1,4 @@
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======//
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose: Defines the more complete set of operations on the string_t defined
// These should be used instead of direct manipulation to allow more

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: A higher level link library for general use in the game and tools.
//

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@ -1,4 +1,4 @@
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 2011, Valve Corporation, All rights reserved. ============//
//========= Copyright © 2011, Valve Corporation, All rights reserved. ============//
//
// Purpose: common helpers for reuse among various Utl containers
//

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