Remove redundant check

This commit is contained in:
Kawe Mazidjatari 2022-05-03 03:10:55 +02:00
parent 1d48574731
commit 84181f931c

View File

@ -7,12 +7,6 @@
#include "engine/modelloader.h"
#include "bsplib/bsplib.h"
struct CStaticPropMaterialGlue
{
void* m_pVTable0;
void* m_pVTable1;
};
//__int64 __fastcall BuildPropStaticFrustumCullMap(__int64 a1, __int64 a2, unsigned int a3, unsigned int a4, __int64 a5, __int64 a6, __int64 a7)
//{
// if (staticProp_defaultBuildFrustum->GetBool())
@ -398,8 +392,6 @@ __int64 __fastcall BuildPropStaticFrustumCullMap(__int64 a1, __int64 a2, unsigne
static CModule::ModuleSections_t mPData = g_mGameDll.GetSectionByName(".pdata");
if ((uintptr_t)v68 < mData.m_pSectionBase || (uintptr_t)v68 > mPData.m_pSectionBase)
return 0i64;
if (*(void**)v68 != g_pMaterialGlueVTable)
return 0i64;
++v64;
v67 += 92i64;