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Enable connect command execution on listenserver init again
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@ -21,8 +21,8 @@ void InstallOpcodes() /* .TEXT */
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// JNE --> JMP | Prevent connect command from crashing by invalid call to UI function
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// JNE --> JMP | Prevent connect command from crashing by invalid call to UI function
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WriteProcessMemory(GameProcess, LPVOID(dst004 + 0x1D6), "\xEB\x27", 2, NULL);
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WriteProcessMemory(GameProcess, LPVOID(dst004 + 0x1D6), "\xEB\x27", 2, NULL);
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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// JNE --> JMP | Prevent connect localhost from being executed after listen server init
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// JNE --> JMP | Prevent connect localhost from being executed after listenserver init
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WriteProcessMemory(GameProcess, LPVOID(dst005 + 0x637), "\xE9\xC1\x00\x00\x00", 5, NULL);
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//WriteProcessMemory(GameProcess, LPVOID(dst005 + 0x637), "\xE9\xC1\x00\x00\x00", 5, NULL);
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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// JA --> JMP | Disable server-side verification for duplicate accounts on the server
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// JA --> JMP | Disable server-side verification for duplicate accounts on the server
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WriteProcessMemory(GameProcess, LPVOID(dst006 + 0x284), "\x90\x90", 2, NULL);
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WriteProcessMemory(GameProcess, LPVOID(dst006 + 0x284), "\x90\x90", 2, NULL);
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