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CMaterialGlue changes.
Discovered new potential names for class vars.
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@ -7,7 +7,7 @@ class CMaterialGlue // [ PIXIE ]: Class seems mostly right, a few members are st
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public:
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void* m_pVTable; //0x0000
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char pad_0008[8]; //0x0008
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std::uint64_t m_GUID; //0x0010
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uint64_t m_GUID; //0x0010
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char* m_pszName; //0x0018
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char* m_pszSurfaceName1; //0x0020
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char* m_pszSurfaceName2; //0x0028
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@ -16,16 +16,22 @@ public:
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CMaterialGlue* m_pDepthVSM; //0x0040
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CMaterialGlue* m_pDepthShadowTight; //0x0048
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CMaterialGlue* m_pColPass; //0x0050
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void* m_pShaderGlue; //0x0058 // [ PIXIE ] TODO: Reverse CShaderGlue.
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void* m_pShaderGlue; //0x0058 [ PIXIE ] TODO: Reverse CShaderGlue.
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void* m_pTextureGUID1; //0x0060
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void* m_pTextureGUID2; //0x0068
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char pad_0070[4]; //0x0070
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int32_t m_iMaterialRes; //0x0074
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char pad_0078[136]; //0x0078
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std::int16_t m_UnknownSignature; //0x0070 [ PIXIE ]: This seems to be the start of a modified VTF Header, I have no clue what this member does.
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std::int16_t m_iWidth; //0x0072
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std::int16_t m_iHeight; //0x0074
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std::int16_t m_unused1; //0x0076
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std::uint32_t m_iFlags; //0x0078 [ PIXIE ]: I'm pretty sure those are VTF Image Flags, If you set them to NULL they cause Texture stretching.
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std::int32_t m_unused2; //0x007C
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char pad_0080[128]; //0x0080
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// They first point to a jump table which holds the texture, then theres another jump onto the actual texture.
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void** m_ppDXTexture1; //0x0100
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void** m_ppDXTexture2; //0x0108
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char pad_0110[32]; //0x0110
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}; //Size: 0x0130
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}; //Size: 0x0130 confirmed end size.
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namespace
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{
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@ -782,7 +782,10 @@ void _CMaterial_GetMaterialAtCrossHair_f_ComplectionFunc(const CCommand& args)
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DevMsg(eDLL_T::MS, "] MATERIAL DETAILS -------------------------------------------\n");
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DevMsg(eDLL_T::MS, "] ADDR: '%llX'\n", material);
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DevMsg(eDLL_T::MS, "] GUID: '%llX'\n", material->m_GUID);
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DevMsg(eDLL_T::MS, "] Material Res: '%d'\n", material->m_iMaterialRes);
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DevMsg(eDLL_T::MS, "] UnknownSignature: '%d'\n", material->m_UnknownSignature);
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DevMsg(eDLL_T::MS, "] Material Width: '%d'\n", material->m_iWidth);
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DevMsg(eDLL_T::MS, "] Material Height: '%d'\n", material->m_iHeight);
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DevMsg(eDLL_T::MS, "] Flags: '%llX'\n", material->m_iFlags);
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std::function<void(CMaterialGlue*, const char*)> fnPrintChild = [](CMaterialGlue* material, const char* print)
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{
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