From 8af73a20efbfec18c407194c4b1a0330c09b2184 Mon Sep 17 00:00:00 2001 From: Kawe Mazidjatari <48657826+Mauler125@users.noreply.github.com> Date: Mon, 29 Jul 2024 12:16:37 +0200 Subject: [PATCH] Server: add getter for AI hull navmesh type --- src/public/game/server/ai_hull.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/public/game/server/ai_hull.h b/src/public/game/server/ai_hull.h index 35653ae0..2fbdf864 100644 --- a/src/public/game/server/ai_hull.h +++ b/src/public/game/server/ai_hull.h @@ -101,11 +101,11 @@ namespace NAI_Hull inline float Scale(const Hull_e id) { return g_aiHullProperties[id].scale; } inline int Bits(const Hull_e id) { return g_aiHullProperties[id].hullBit; } - inline const char* Name(const Hull_e id) { return g_aiHullProperties[id].hullName; } inline unsigned int TraceMask(const Hull_e id) { return g_aiHullProperties[id].traceMask; }; + inline NavMeshType_e NavMeshType(const Hull_e id) { return g_aiHullProperties[id].navMeshType; } inline Hull_e LookupId(const char* const szName) { if (!szName)