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https://github.com/Mauler125/r5sdk.git
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Master server query code improvements
* Improved error messages. * Fixed bug where status was not checked to determine what error message to return.
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@ -78,7 +78,7 @@ vector<NetGameServer_t> CPylon::GetServerList(string& svOutMessage) const
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}
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else
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{
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svOutMessage = string("Unknown error with status: ") + std::to_string(status);
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svOutMessage = fmt::format("Unknown error with status: {:d}", status);
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}
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}
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}
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@ -96,17 +96,17 @@ vector<NetGameServer_t> CPylon::GetServerList(string& svOutMessage) const
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}
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else
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{
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svOutMessage = string("Failed HTTP request: ") + std::to_string(status);
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svOutMessage = fmt::format("Server list error: {:d}", status);
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}
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return vslList;
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}
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svOutMessage = string("Failed HTTP request: ") + std::to_string(status);
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svOutMessage = fmt::format("Failed comp-server query: {:d}", status);
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return vslList;
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}
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svOutMessage = "Failed to reach comp-server: connection timed-out";
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svOutMessage = fmt::format("Failed to reach comp-server: {:s}", "connection timed-out");
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return vslList;
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}
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}
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@ -198,37 +198,38 @@ bool CPylon::GetServerByToken(NetGameServer_t& slOutServer, string& svOutMessage
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}
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else
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{
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svOutMessage = string("Unknown error with status: ") + std::to_string(status);
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svOutMessage = fmt::format("Unknown error with status: {:d}", status);
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}
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slOutServer = NetGameServer_t{};
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return false;
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}
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}
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}
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else
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{
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if (!svResponseBuf.empty())
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if (status)
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{
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nlohmann::json jsResultBody = nlohmann::json::parse(svResponseBuf);
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if (!svResponseBuf.empty())
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{
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nlohmann::json jsResultBody = nlohmann::json::parse(svResponseBuf);
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if (jsResultBody["error"].is_string())
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{
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svOutMessage = jsResultBody["error"].get<string>();
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}
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else
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{
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svOutMessage = string("Server not found: ") + std::to_string(status);
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if (jsResultBody["error"].is_string())
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{
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svOutMessage = jsResultBody["error"].get<string>();
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}
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else
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{
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svOutMessage = fmt::format("Server not found: {:d}", status);
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}
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return false;
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}
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svOutMessage = fmt::format("Failed comp-server query: {:d}", status);
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return false;
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}
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svOutMessage = string("Failed HTTP request: ") + std::to_string(status);
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return false;
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svOutMessage = "Failed to reach comp-server: connection timed-out";
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slOutServer = NetGameServer_t{};
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svOutMessage = fmt::format("Failed to reach comp-server: {:s}", "connection timed-out");
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return false;
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}
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}
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@ -309,7 +310,8 @@ bool CPylon::PostServerHost(string& svOutMessage, string& svOutToken, const NetG
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}
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else
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{
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svOutToken = string();
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svOutMessage = fmt::format("Invalid response with status: {:d}", status);
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svOutToken.clear();
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}
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return true;
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@ -322,36 +324,39 @@ bool CPylon::PostServerHost(string& svOutMessage, string& svOutToken, const NetG
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}
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else
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{
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svOutMessage = string("Unknown error with status: ") + std::to_string(status);
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svOutMessage = fmt::format("Unknown error with status: {:d}", status);
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}
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return false;
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}
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}
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else
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{
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if (!svResponseBuf.empty())
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if (status)
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{
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nlohmann::json jsResultBody = nlohmann::json::parse(svResponseBuf);
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if (!svResponseBuf.empty())
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{
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nlohmann::json jsResultBody = nlohmann::json::parse(svResponseBuf);
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if (jsResultBody["error"].is_string())
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{
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svOutMessage = jsResultBody["error"].get<string>();
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}
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else
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{
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svOutMessage = string("Failed HTTP request: ") + std::to_string(status);
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if (jsResultBody["error"].is_string())
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{
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svOutMessage = jsResultBody["error"].get<string>();
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}
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else
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{
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svOutMessage = fmt::format("Server host error: {:d}", status);
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}
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svOutToken.clear();
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return false;
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}
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svOutToken = string();
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svOutMessage = fmt::format("Failed comp-server query: {:d}", status);
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svOutToken.clear();
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return false;
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}
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svOutToken = string();
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svOutMessage = string("Failed HTTP request: ") + std::to_string(status);
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return false;
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svOutToken = string();
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svOutMessage = "Failed to reach comp-server: connection timed-out";
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svOutMessage = fmt::format("Failed to reach comp-server: {:s}", "connection timed-out");
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svOutToken.clear();
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return false;
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}
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}
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