Recast: fix camera movement bug (XZ -> XY)

Up/down should be applied to the Z axis.
This commit is contained in:
Kawe Mazidjatari 2024-07-01 13:23:06 +02:00
parent 2896dc0d37
commit 8b51403310

View File

@ -777,7 +777,7 @@ int not_main(int argc, char** argv)
cameraPos[1] += movey * static_cast<float>(modelviewMatrix[6]);
cameraPos[2] += movey * static_cast<float>(modelviewMatrix[10]);
cameraPos[1] += (moveUp - moveDown) * keybSpeed * dt;
cameraPos[2] += (moveUp - moveDown) * keybSpeed * dt;
glEnable(GL_FOG);