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https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Fix clang-cl compile errors
Unfortunately clang-cl doesn't support __FUNCTION__ macro concat. Some SSE stuff in mathlib/navmesh rendering also needs to be made portable at some point.
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918535ff0f
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@ -19,12 +19,12 @@ void AIL_LogFunc(int64_t nLogLevel, const char* pszMessage)
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//-----------------------------------------------------------------------------
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bool Miles_Initialize()
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{
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DevMsg(eDLL_T::AUDIO, __FUNCTION__": initializing Miles Sound System\n");
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DevMsg(eDLL_T::AUDIO, "%s: initializing Miles Sound System\n", __FUNCTION__);
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bool bResult = v_Miles_Initialize();
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bResult ? DevMsg(eDLL_T::AUDIO, __FUNCTION__": %s\n", "initialized successfully")
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: Warning(eDLL_T::AUDIO, __FUNCTION__": %s\n", "failed to initialize");
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bResult ? DevMsg(eDLL_T::AUDIO, "%s: %s\n", __FUNCTION__, "initialized successfully")
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: Warning(eDLL_T::AUDIO, "%s: %s\n", __FUNCTION__, "failed to initialize");
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return bResult;
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}
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@ -32,7 +32,7 @@ bool Miles_Initialize()
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void MilesQueueEventRun(Miles::Queue* queue, const char* eventName)
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{
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if(miles_debug->GetBool())
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DevMsg(eDLL_T::AUDIO, __FUNCTION__": running event '%s'\n", eventName);
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DevMsg(eDLL_T::AUDIO, "%s: running event '%s'\n", __FUNCTION__, eventName);
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v_MilesQueueEventRun(queue, eventName);
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}
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@ -139,13 +139,13 @@ FORCEINLINE void CHostState::FrameUpdate(CHostState* pHostState, double flCurren
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}
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case HostStates_t::HS_GAME_SHUTDOWN:
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{
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DevMsg(eDLL_T::ENGINE, __FUNCTION__": Shutdown host game\n");
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DevMsg(eDLL_T::ENGINE, "%s: Shutdown host game\n", __FUNCTION__);
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CHostState_State_GameShutDown(g_pHostState);
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break;
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}
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case HostStates_t::HS_RESTART:
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{
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DevMsg(eDLL_T::ENGINE, __FUNCTION__": Restarting state machine\n");
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DevMsg(eDLL_T::ENGINE, "%s: Restarting state machine\n", __FUNCTION__);
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#ifndef DEDICATED
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CL_EndMovie();
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#endif // !DEDICATED
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@ -155,7 +155,7 @@ FORCEINLINE void CHostState::FrameUpdate(CHostState* pHostState, double flCurren
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}
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case HostStates_t::HS_SHUTDOWN:
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{
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DevMsg(eDLL_T::ENGINE, __FUNCTION__": Shutdown state machine\n");
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DevMsg(eDLL_T::ENGINE, "%s: Shutdown state machine\n", __FUNCTION__);
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#ifndef DEDICATED
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CL_EndMovie();
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#endif // !DEDICATED
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@ -357,7 +357,7 @@ FORCEINLINE void CHostState::GameShutDown(void)
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//-----------------------------------------------------------------------------
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FORCEINLINE void CHostState::State_NewGame(void)
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{
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DevMsg(eDLL_T::ENGINE, __FUNCTION__": Loading level: '%s'\n", g_pHostState->m_levelName);
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DevMsg(eDLL_T::ENGINE, "%s: Loading level: '%s'\n", __FUNCTION__, g_pHostState->m_levelName);
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LARGE_INTEGER time{};
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uint16_t nSplitScreenPlayers = m_nSplitScreenPlayers;
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@ -373,7 +373,7 @@ FORCEINLINE void CHostState::State_NewGame(void)
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if (!CModelLoader__Map_IsValid(g_pModelLoader, m_levelName) // Check if map is valid and if we can start a new game.
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|| !Host_NewGame(m_levelName, nullptr, m_bBackgroundLevel, nSplitScreenPlayers, time) || !g_pServerGameClients)
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{
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Error(eDLL_T::ENGINE, NO_ERROR, __FUNCTION__": Error: Level not valid\n");
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Error(eDLL_T::ENGINE, NO_ERROR, "%s: Error: Level not valid\n", __FUNCTION__);
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#ifndef DEDICATED
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SCR_EndLoadingPlaque();
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#endif // !DEDICATED
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@ -395,7 +395,7 @@ FORCEINLINE void CHostState::State_NewGame(void)
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//-----------------------------------------------------------------------------
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FORCEINLINE void CHostState::State_ChangeLevelSP(void)
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{
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DevMsg(eDLL_T::ENGINE, __FUNCTION__": Changing singleplayer level to: '%s'\n", m_levelName);
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DevMsg(eDLL_T::ENGINE, "%s: Changing singleplayer level to: '%s'\n", __FUNCTION__, m_levelName);
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m_flShortFrameTime = 1.5; // Set frame time.
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if (CModelLoader__Map_IsValid(g_pModelLoader, m_levelName)) // Check if map is valid and if we can start a new game.
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@ -404,7 +404,7 @@ FORCEINLINE void CHostState::State_ChangeLevelSP(void)
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}
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else
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{
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Error(eDLL_T::ENGINE, NO_ERROR, __FUNCTION__": Error: Unable to find level: '%s'\n", m_levelName);
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Error(eDLL_T::ENGINE, NO_ERROR, "%s: Error: unable to find level: '%s'\n", __FUNCTION__, m_levelName);
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}
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m_iCurrentState = HostStates_t::HS_RUN; // Set current state to run.
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@ -421,7 +421,7 @@ FORCEINLINE void CHostState::State_ChangeLevelSP(void)
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//-----------------------------------------------------------------------------
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FORCEINLINE void CHostState::State_ChangeLevelMP(void)
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{
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DevMsg(eDLL_T::ENGINE, __FUNCTION__": Changing multiplayer level to: '%s'\n", m_levelName);
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DevMsg(eDLL_T::ENGINE, "%s: Changing multiplayer level to: '%s'\n", __FUNCTION__, m_levelName);
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m_flShortFrameTime = 0.5; // Set frame time.
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#ifndef CLIENT_DLL
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@ -436,7 +436,7 @@ FORCEINLINE void CHostState::State_ChangeLevelMP(void)
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}
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else
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{
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Error(eDLL_T::ENGINE, NO_ERROR, __FUNCTION__": Error: Unable to find level: '%s'\n", m_levelName);
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Error(eDLL_T::ENGINE, NO_ERROR, "%s: Error: unable to find level: '%s'\n", __FUNCTION__, m_levelName);
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}
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m_iCurrentState = HostStates_t::HS_RUN; // Set current state to run.
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@ -941,7 +941,7 @@ FORCEINLINE void StoreAligned3SIMD(VectorAligned* RESTRICT pSIMD, const fltx4& a
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// pDestination[0], pDestination[1], pDestination[2], pDestination[3]
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// The Vectors are assumed to be unaligned.
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FORCEINLINE void StoreFourUnalignedVector3SIMD(fltx4 a, fltx4 b, fltx4 c, FLTX4 d, // first three passed by copy (deliberate)
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Vector* const pDestination)
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Vector3D* const pDestination)
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{
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StoreUnaligned3SIMD(pDestination->Base(), a);
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StoreUnaligned3SIMD((pDestination + 1)->Base(), b);
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@ -955,7 +955,7 @@ FORCEINLINE void StoreFourUnalignedVector3SIMD(fltx4 a, fltx4 b, fltx4 c, FLTX4
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// The Vectors are assumed to start on an ALIGNED address, that is,
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// pDestination is 16-byte aligned (though obviously pDestination+1 is not).
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FORCEINLINE void StoreFourAlignedVector3SIMD(fltx4 a, fltx4 b, fltx4 c, FLTX4 d, // first three passed by copy (deliberate)
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Vector* const pDestination)
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Vector3D* const pDestination)
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{
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StoreUnaligned3SIMD(pDestination->Base(), a);
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StoreUnaligned3SIMD((pDestination + 1)->Base(), b);
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@ -1975,7 +1975,7 @@ FORCEINLINE fltx4 LoadGatherSIMD(const float& x, const float& y, const float& z,
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// pDestination[0], pDestination[1], pDestination[2], pDestination[3]
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// The Vectors are assumed to be unaligned.
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FORCEINLINE void StoreFourUnalignedVector3SIMD(fltx4 a, fltx4 b, fltx4 c, FLTX4 d, // first three passed by copy (deliberate)
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Vector* const pDestination)
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Vector3D* const pDestination)
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{
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StoreUnaligned3SIMD(pDestination->Base(), a);
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StoreUnaligned3SIMD((pDestination + 1)->Base(), b);
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@ -1989,7 +1989,7 @@ FORCEINLINE void StoreFourUnalignedVector3SIMD(fltx4 a, fltx4 b, fltx4 c, FLTX4
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// The Vectors are assumed to start on an ALIGNED address, that is,
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// pDestination is 16-byte aligned (though obviously pDestination+1 is not).
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FORCEINLINE void StoreFourAlignedVector3SIMD(fltx4 a, fltx4 b, fltx4 c, FLTX4 d, // first three passed by copy (deliberate)
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Vector* const pDestination)
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Vector3D* const pDestination)
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{
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StoreUnaligned3SIMD(pDestination->Base(), a);
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StoreUnaligned3SIMD((pDestination + 1)->Base(), b);
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@ -3029,7 +3029,7 @@ FORCEINLINE void StoreAligned3SIMD(VectorAligned* RESTRICT pSIMD, const fltx4& a
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// pDestination[0], pDestination[1], pDestination[2], pDestination[3]
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// The Vectors are assumed to be unaligned.
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FORCEINLINE void StoreFourUnalignedVector3SIMD(fltx4 a, fltx4 b, fltx4 c, FLTX4 d, // first three passed by copy (deliberate)
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Vector* const pDestination)
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Vector3D* const pDestination)
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{
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// since four Vec3s == 48 bytes, we can use full-vector stores here, so long as
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// we arrange the data properly first.
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@ -3054,7 +3054,7 @@ FORCEINLINE void StoreFourUnalignedVector3SIMD(fltx4 a, fltx4 b, fltx4 c, FLTX4
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// The Vectors are assumed to start on an ALIGNED address, that is,
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// pDestination is 16-byte aligned (though obviously pDestination+1 is not).
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FORCEINLINE void StoreFourAlignedVector3SIMD(fltx4 a, fltx4 b, fltx4 c, FLTX4 d, // first three passed by copy (deliberate)
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Vector* const pDestination)
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Vector3D* const pDestination)
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{
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// since four Vec3s == 48 bytes, we can use full-vector stores here, so long as
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// we arrange the data properly first.
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@ -4986,7 +4986,7 @@ public:
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}
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#if !defined(__SPU__)
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/// Store a FourVectors into four NON-CONTIGUOUS Vector*'s.
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/// Store a FourVectors into four NON-CONTIGUOUS Vector3D*'s.
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FORCEINLINE void StoreUnalignedVector3SIMD(Vector3D* RESTRICT out0, Vector3D* RESTRICT out1, Vector3D* RESTRICT out2, Vector3D* RESTRICT out3) const;
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#endif
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@ -5299,7 +5299,7 @@ FORCEINLINE FourVectors VectorNormalizeFast(const FourVectors& src)
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}
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#if !defined(__SPU__)
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/// Store a FourVectors into four NON-CONTIGUOUS Vector*'s.
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/// Store a FourVectors into four NON-CONTIGUOUS Vector3D*'s.
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FORCEINLINE void FourVectors::StoreUnalignedVector3SIMD(Vector3D* RESTRICT out0, Vector3D* RESTRICT out1, Vector3D* RESTRICT out2, Vector3D* RESTRICT out3) const
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{
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#ifdef _X360
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