mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Client: add ALC per-optic scalar helper functions and cvars
This commit is contained in:
parent
1be76bd0c4
commit
8c3daa4fe6
@ -201,6 +201,8 @@ add_sources( SOURCE_GROUP "Input"
|
||||
"client/in_main.cpp"
|
||||
"client/input.cpp"
|
||||
"client/input.h"
|
||||
"client/gamepad.cpp"
|
||||
"client/gamepad.h"
|
||||
"client/kbutton.h"
|
||||
)
|
||||
|
||||
|
30
src/game/client/gamepad.cpp
Normal file
30
src/game/client/gamepad.cpp
Normal file
@ -0,0 +1,30 @@
|
||||
//===========================================================================//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//===========================================================================//
|
||||
#include "gamepad.h"
|
||||
|
||||
static ConVar gamepad_use_per_scope_sensitivity_scalars("gamepad_use_per_scope_sensitivity_scalars", "0", FCVAR_ARCHIVE, "Gamepad uses the per scope scalars.");
|
||||
|
||||
static ConVar s_gamepadAdvancedAdsScalars[WeaponScopeZoomLevel_e::kScopeCount] = {
|
||||
{"gamepad_ads_advanced_sensitivity_scalar_0", "1.0", FCVAR_ARCHIVE, "Gamepad ads sensitivity for 1x scopes / iron sights."},
|
||||
{"gamepad_ads_advanced_sensitivity_scalar_1", "1.0", FCVAR_ARCHIVE, "Gamepad ads sensitivity for 2x scopes."},
|
||||
{"gamepad_ads_advanced_sensitivity_scalar_2", "1.0", FCVAR_ARCHIVE, "Gamepad ads sensitivity for 3x scopes."},
|
||||
{"gamepad_ads_advanced_sensitivity_scalar_3", "1.0", FCVAR_ARCHIVE, "Gamepad ads sensitivity for 4x scopes."},
|
||||
{"gamepad_ads_advanced_sensitivity_scalar_4", "1.0", FCVAR_ARCHIVE, "Gamepad ads sensitivity for 6x scopes."},
|
||||
{"gamepad_ads_advanced_sensitivity_scalar_5", "1.0", FCVAR_ARCHIVE, "Gamepad ads sensitivity for 8x scopes."},
|
||||
{"gamepad_ads_advanced_sensitivity_scalar_6", "1.0", FCVAR_ARCHIVE, "Gamepad ads sensitivity for 10x scopes."},
|
||||
{"gamepad_ads_advanced_sensitivity_scalar_7", "1.0", FCVAR_ARCHIVE, "Gamepad ads sensitivity for an unused scope."}
|
||||
};
|
||||
|
||||
bool GamePad_UseAdvancedAdsScalarsPerScope()
|
||||
{
|
||||
return gamepad_use_per_scope_sensitivity_scalars.GetBool();
|
||||
}
|
||||
|
||||
float GamePad_GetAdvancedAdsScalarForOptic(const WeaponScopeZoomLevel_e opticType)
|
||||
{
|
||||
Assert((int)opticType >= 0 && (int)opticType < V_ARRAYSIZE(s_gamepadAdvancedAdsScalars));
|
||||
return s_gamepadAdvancedAdsScalars[opticType].GetFloat();
|
||||
}
|
22
src/game/client/gamepad.h
Normal file
22
src/game/client/gamepad.h
Normal file
@ -0,0 +1,22 @@
|
||||
#ifndef CLIENT_GAMEPAD_H
|
||||
#define CLIENT_GAMEPAD_H
|
||||
|
||||
enum WeaponScopeZoomLevel_e // TODO: move to shared game scripts!
|
||||
{
|
||||
kScope1X = 0,
|
||||
kScope2X,
|
||||
kScope3X,
|
||||
kScope4X,
|
||||
kScope6X,
|
||||
kScope8X,
|
||||
kScope10X,
|
||||
kScopeUnused,
|
||||
|
||||
kScopeCount // NOTE: not a scope!
|
||||
};
|
||||
|
||||
extern bool GamePad_UseAdvancedAdsScalarsPerScope();
|
||||
extern float GamePad_GetAdvancedAdsScalarForOptic(const WeaponScopeZoomLevel_e opticType);
|
||||
|
||||
|
||||
#endif // CLIENT_GAMEPAD_H
|
Loading…
x
Reference in New Issue
Block a user