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Debug overlay cleanup
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e281aea990
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@ -47,13 +47,13 @@ struct OverlayBase_t
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}
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bool IsDead(void) const;
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OverlayType_t m_Type {}; // What type of overlay is it?
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int m_nCreationTick{}; // Duration -1 means go away after this frame #
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float m_flEndTime {}; // When does this box go away
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int m_nServerCount {}; // Latch server count, too
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OverlayBase_t* m_pNextOverlay {}; // 16
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int m_nOverlayTick {}; // 24
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int m_nFlags{}; // Maybe
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OverlayType_t m_Type; // What type of overlay is it?
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int m_nCreationTick; // Duration -1 means go away after this frame #
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float m_flEndTime; // When does this box go away
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int m_nServerCount; // Latch server count, too
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OverlayBase_t* m_pNextOverlay; // 16
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int m_nOverlayTick; // 24
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int m_nFlags; // Maybe
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};
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struct OverlayBox_t : public OverlayBase_t
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@ -76,40 +76,40 @@ struct OverlayBox_t : public OverlayBase_t
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};
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Transforms transforms;
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Vector3D mins{};
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Vector3D maxs{};
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int r{};
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int g{};
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int b{};
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int a{};
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bool noDepthTest{};
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Vector3D mins;
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Vector3D maxs;
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int r;
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int g;
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int b;
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int a;
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bool noDepthTest;
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};
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struct OverlaySphere_t : public OverlayBase_t
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{
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OverlaySphere_t(void) { m_Type = OverlayType_t::OVERLAY_SPHERE; }
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Vector3D vOrigin{};
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float flRadius{};
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int nTheta{};
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int nPhi{};
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int r{};
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int g{};
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int b{};
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int a{};
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Vector3D vOrigin;
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float flRadius;
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int nTheta;
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int nPhi;
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int r;
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int g;
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int b;
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int a;
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};
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struct OverlayLine_t : public OverlayBase_t
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{
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OverlayLine_t(void) { m_Type = OverlayType_t::OVERLAY_LINE; }
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Vector3D origin{};
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Vector3D dest{};
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int r{};
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int g{};
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int b{};
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int a{};
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bool noDepthTest{};
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Vector3D origin;
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Vector3D dest;
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int r;
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int g;
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int b;
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int a;
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bool noDepthTest;
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};
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struct OverlayTriangle_t : public OverlayBase_t
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