mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
CMake code improvements
Use the 'add_module' macro to add modules without creating duplicate code. This macro also takes a reuse PCH as parameter, so modules that need a precompiled header, could reuse those from different targets that compile them. This commit also restructures the group order of the generated solution files for easier code navigation.
This commit is contained in:
parent
7a745a404a
commit
8dbc2024c6
@ -1,53 +1,64 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
project( sdk )
|
||||
|
||||
add_subdirectory( vpc ) # Must be the first as this creates the shared PCH!
|
||||
set( FOLDER_CONTEXT "Foundation" )
|
||||
add_subdirectory( vpc ) # VPC and Tier0 must be the first as this creates the shared PCH!
|
||||
add_subdirectory( tier0 )
|
||||
add_subdirectory( tier1 )
|
||||
add_subdirectory( tier2 )
|
||||
add_subdirectory( rtech )
|
||||
add_subdirectory( protoc )
|
||||
add_subdirectory( appframework )
|
||||
|
||||
set( FOLDER_CONTEXT "Libraries" )
|
||||
add_subdirectory( mathlib )
|
||||
add_subdirectory( vpklib )
|
||||
add_subdirectory( vscript )
|
||||
add_subdirectory( vstdlib )
|
||||
add_subdirectory( vphysics )
|
||||
add_subdirectory( ebisusdk )
|
||||
add_subdirectory( codecs )
|
||||
|
||||
set( FOLDER_CONTEXT "UI" )
|
||||
add_subdirectory( vguimatsurface )
|
||||
add_subdirectory( vgui )
|
||||
|
||||
add_subdirectory( thirdparty/detours )
|
||||
set( FOLDER_CONTEXT "Thirdparty" )
|
||||
add_subdirectory( thirdparty/cppnet )
|
||||
add_subdirectory( thirdparty/curl )
|
||||
add_subdirectory( thirdparty/sdl )
|
||||
add_subdirectory( thirdparty/imgui )
|
||||
add_subdirectory( thirdparty/spdlog )
|
||||
add_subdirectory( thirdparty/lzham )
|
||||
add_subdirectory( thirdparty/fastlz )
|
||||
add_subdirectory( thirdparty/imgui )
|
||||
add_subdirectory( thirdparty/curl )
|
||||
add_subdirectory( thirdparty/protobuf )
|
||||
add_subdirectory( thirdparty/spdlog )
|
||||
add_subdirectory( thirdparty/sdl )
|
||||
|
||||
set( FOLDER_CONTEXT "Thirdparty/Recast" )
|
||||
add_subdirectory( thirdparty/recast )
|
||||
|
||||
set( FOLDER_CONTEXT "Thirdparty/Microsoft" )
|
||||
add_subdirectory( thirdparty/detours )
|
||||
|
||||
set( FOLDER_CONTEXT "Thirdparty/Google" )
|
||||
add_subdirectory( thirdparty/protobuf )
|
||||
|
||||
set( FOLDER_CONTEXT "Tools" )
|
||||
add_subdirectory( sdklauncher )
|
||||
add_subdirectory( rtech )
|
||||
add_subdirectory( protoc )
|
||||
|
||||
|
||||
add_subdirectory( networksystem )
|
||||
add_subdirectory( pluginsystem )
|
||||
add_subdirectory( pluginsdk )
|
||||
|
||||
add_subdirectory( mathlib )
|
||||
add_subdirectory( netconsole )
|
||||
add_subdirectory( naveditor )
|
||||
|
||||
|
||||
set( FOLDER_CONTEXT "System" )
|
||||
add_subdirectory( networksystem )
|
||||
add_subdirectory( pluginsystem )
|
||||
add_subdirectory( materialsystem )
|
||||
|
||||
add_subdirectory( localize )
|
||||
add_subdirectory( inputsystem )
|
||||
add_subdirectory( game )
|
||||
|
||||
add_subdirectory( datacache )
|
||||
add_subdirectory( filesystem )
|
||||
add_subdirectory( ebisusdk )
|
||||
add_subdirectory( codecs )
|
||||
add_subdirectory( datacache )
|
||||
add_subdirectory( localize )
|
||||
add_subdirectory( engine )
|
||||
|
||||
set( FOLDER_CONTEXT "Plugins" )
|
||||
add_subdirectory( pluginsdk )
|
||||
|
||||
set( FOLDER_CONTEXT "Game" )
|
||||
add_subdirectory( vscript )
|
||||
add_subdirectory( game )
|
||||
add_subdirectory( core )
|
||||
add_subdirectory( appframework )
|
||||
|
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( appframework )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "appframework" "tier0" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
@ -15,4 +13,3 @@ add_sources( SOURCE_GROUP "Public"
|
||||
)
|
||||
|
||||
end_sources()
|
||||
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM tier0 )
|
||||
|
@ -54,9 +54,12 @@ macro( add_module MODULE_TYPE MODULE_NAME REUSE_PCH FOLDER_NAME )
|
||||
message( FATAL_ERROR "Invalid module type: ${MODULE_TYPE}; expected 'lib', 'shared_lib', or 'exe'." )
|
||||
endif()
|
||||
|
||||
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM ${REUSE_PCH} )
|
||||
if ( NOT "${REUSE_PCH}" STREQUAL "" )
|
||||
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM ${REUSE_PCH} )
|
||||
endif()
|
||||
|
||||
set_target_properties( ${MODULE_NAME} PROPERTIES FOLDER ${FOLDER_NAME} )
|
||||
endmacro( add_module )
|
||||
endmacro()
|
||||
|
||||
# -----------------------------------------------------------------------------
|
||||
# Initialize global compiler defines
|
||||
|
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( codecs )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "codecs" "tier0" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
@ -20,4 +18,3 @@ add_sources( SOURCE_GROUP "Miles"
|
||||
end_sources()
|
||||
|
||||
target_include_directories( ${PROJECT_NAME} PRIVATE "${ENGINE_SOURCE_DIR}/tier0/" "${ENGINE_SOURCE_DIR}/tier1/" )
|
||||
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM tier0 )
|
||||
|
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( gamesdk )
|
||||
add_library( ${PROJECT_NAME} SHARED )
|
||||
add_module( "shared_lib" "gamesdk" "vpc" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
@ -60,7 +58,7 @@ target_link_libraries( ${PROJECT_NAME} PRIVATE
|
||||
|
||||
"localize"
|
||||
|
||||
"gamedll"
|
||||
"game"
|
||||
|
||||
"engine"
|
||||
|
||||
@ -81,4 +79,3 @@ end_sources()
|
||||
target_compile_definitions( ${PROJECT_NAME} PRIVATE
|
||||
"GAMESDK"
|
||||
)
|
||||
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )
|
||||
|
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( datacache )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "datacache" "tier0" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
@ -18,4 +16,3 @@ add_sources( SOURCE_GROUP "Public"
|
||||
end_sources()
|
||||
|
||||
target_include_directories( ${PROJECT_NAME} PRIVATE "${ENGINE_SOURCE_DIR}/tier0/" "${ENGINE_SOURCE_DIR}/tier1/" )
|
||||
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM tier0 )
|
||||
|
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( EbisuSDK )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "EbisuSDK" "tier0" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
@ -17,4 +15,3 @@ add_sources( SOURCE_GROUP "Public"
|
||||
end_sources()
|
||||
|
||||
target_include_directories( ${PROJECT_NAME} PRIVATE "${ENGINE_SOURCE_DIR}/tier0/" "${ENGINE_SOURCE_DIR}/tier1/" )
|
||||
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM tier0 )
|
||||
|
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( engine )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "engine" "vpc" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
@ -170,4 +168,3 @@ add_sources( SOURCE_GROUP "Common"
|
||||
)
|
||||
|
||||
end_sources()
|
||||
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )
|
||||
|
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( filesystem )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "filesystem" "tier0" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
@ -20,4 +18,3 @@ add_sources( SOURCE_GROUP "Public"
|
||||
end_sources()
|
||||
|
||||
target_include_directories( ${PROJECT_NAME} PRIVATE "${ENGINE_SOURCE_DIR}/tier0/" "${ENGINE_SOURCE_DIR}/tier1/" )
|
||||
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM tier0 )
|
||||
|
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( gamedll )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "game" "vpc" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
@ -75,5 +73,7 @@ add_sources( SOURCE_GROUP "Client"
|
||||
|
||||
end_sources()
|
||||
|
||||
target_include_directories( ${PROJECT_NAME} PRIVATE "${ENGINE_SOURCE_DIR}/tier0/" "${ENGINE_SOURCE_DIR}/tier1/" )
|
||||
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM tier0 )
|
||||
target_include_directories( ${PROJECT_NAME} PRIVATE
|
||||
"${ENGINE_SOURCE_DIR}/tier0/"
|
||||
"${ENGINE_SOURCE_DIR}/tier1/"
|
||||
)
|
||||
|
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( gameui )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "gameui" "tier0" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
@ -15,4 +13,3 @@ add_sources( SOURCE_GROUP "Core"
|
||||
end_sources()
|
||||
|
||||
target_include_directories( ${PROJECT_NAME} PRIVATE "${ENGINE_SOURCE_DIR}/tier0/" "${ENGINE_SOURCE_DIR}/tier1/" )
|
||||
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM tier0 )
|
||||
|
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( inputsystem )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "inputsystem" "vpc" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
@ -15,4 +13,3 @@ add_sources( SOURCE_GROUP "Public"
|
||||
)
|
||||
|
||||
end_sources()
|
||||
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )
|
||||
|
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( launcher )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "launcher" "vpc" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
@ -14,4 +12,3 @@ add_sources( SOURCE_GROUP "Core"
|
||||
)
|
||||
|
||||
end_sources()
|
||||
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )
|
||||
|
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( localize )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "localize" "vpc" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
@ -11,4 +9,3 @@ add_sources( SOURCE_GROUP "Core"
|
||||
)
|
||||
|
||||
end_sources()
|
||||
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )
|
||||
|
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( materialsystem )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "materialsystem" "vpc" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
@ -15,4 +13,3 @@ add_sources( SOURCE_GROUP "Core"
|
||||
)
|
||||
|
||||
end_sources()
|
||||
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )
|
||||
|
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( mathlib )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "mathlib" "" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
|
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( naveditor )
|
||||
add_executable( ${PROJECT_NAME} )
|
||||
add_module( "exe" "naveditor" "" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
|
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( netconsole )
|
||||
add_executable( ${PROJECT_NAME} )
|
||||
add_module( "exe" "netconsole" "vpc" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
@ -12,7 +10,6 @@ add_sources( SOURCE_GROUP "Core"
|
||||
)
|
||||
|
||||
end_sources()
|
||||
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )
|
||||
|
||||
set_target_properties( ${PROJECT_NAME} PROPERTIES OUTPUT_NAME "netcon32" )
|
||||
target_link_libraries( ${PROJECT_NAME} PRIVATE
|
||||
|
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( networksystem )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "networksystem" "vpc" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
@ -17,4 +15,3 @@ add_sources( SOURCE_GROUP "Core"
|
||||
)
|
||||
|
||||
end_sources()
|
||||
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )
|
||||
|
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( PluginSDK )
|
||||
add_library( ${PROJECT_NAME} SHARED )
|
||||
add_module( "shared_lib" "PluginSDK" "vpc" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
@ -14,8 +12,6 @@ add_sources( SOURCE_GROUP "Core"
|
||||
|
||||
end_sources()
|
||||
|
||||
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )
|
||||
|
||||
target_link_libraries( ${PROJECT_NAME} PRIVATE
|
||||
"tier0"
|
||||
"libdetours"
|
||||
|
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( pluginsystem )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "pluginsystem" "vpc" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
@ -14,4 +12,3 @@ add_sources( SOURCE_GROUP "Core"
|
||||
)
|
||||
|
||||
end_sources()
|
||||
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )
|
||||
|
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( protocol_pb )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "protocol_pb" "vpc" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
@ -18,4 +16,3 @@ add_sources( SOURCE_GROUP "SigCache"
|
||||
)
|
||||
|
||||
end_sources()
|
||||
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )
|
||||
|
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( rtech )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "rtech" "vpc" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
@ -23,4 +21,3 @@ add_sources( SOURCE_GROUP "Stryder"
|
||||
)
|
||||
|
||||
end_sources()
|
||||
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )
|
||||
|
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( sdklauncher )
|
||||
add_executable( ${PROJECT_NAME} )
|
||||
add_module( "exe" "sdklauncher" "vpc" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
@ -23,10 +21,9 @@ add_sources( SOURCE_GROUP "Resource"
|
||||
|
||||
end_sources()
|
||||
|
||||
target_compile_definitions( ${PROJECT_NAME} PRIVATE SDKLAUNCHER )
|
||||
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )
|
||||
|
||||
set_target_properties( ${PROJECT_NAME} PROPERTIES OUTPUT_NAME "launcher" )
|
||||
|
||||
target_compile_definitions( ${PROJECT_NAME} PRIVATE SDKLAUNCHER )
|
||||
target_link_libraries( ${PROJECT_NAME} PRIVATE
|
||||
"tier0"
|
||||
"libdetours"
|
||||
|
4
r5dev/thirdparty/cppnet/CMakeLists.txt
vendored
4
r5dev/thirdparty/cppnet/CMakeLists.txt
vendored
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( libcppkore )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "libcppkore" "" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
|
4
r5dev/thirdparty/curl/CMakeLists.txt
vendored
4
r5dev/thirdparty/curl/CMakeLists.txt
vendored
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( libcurl )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "libcurl" "" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
|
4
r5dev/thirdparty/detours/CMakeLists.txt
vendored
4
r5dev/thirdparty/detours/CMakeLists.txt
vendored
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( libdetours )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "libdetours" "" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
|
4
r5dev/thirdparty/fastlz/CMakeLists.txt
vendored
4
r5dev/thirdparty/fastlz/CMakeLists.txt
vendored
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( FastLZ )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "FastLZ" "" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
|
4
r5dev/thirdparty/imgui/CMakeLists.txt
vendored
4
r5dev/thirdparty/imgui/CMakeLists.txt
vendored
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( libimgui )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "libimgui" "" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
|
4
r5dev/thirdparty/lzham/CMakeLists.txt
vendored
4
r5dev/thirdparty/lzham/CMakeLists.txt
vendored
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( liblzham )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "liblzham" "" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
|
4
r5dev/thirdparty/protobuf/CMakeLists.txt
vendored
4
r5dev/thirdparty/protobuf/CMakeLists.txt
vendored
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( libprotobuf )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "libprotobuf" "" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
|
19
r5dev/thirdparty/recast/CMakeLists.txt
vendored
19
r5dev/thirdparty/recast/CMakeLists.txt
vendored
@ -3,8 +3,7 @@ cmake_minimum_required( VERSION 3.16 )
|
||||
# -----------------------------------------------------------------------------
|
||||
# Recast & Detour debug utilities
|
||||
# -----------------------------------------------------------------------------
|
||||
project( navdebugutils )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "navdebugutils" "" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
@ -28,8 +27,7 @@ target_precompile_headers( ${PROJECT_NAME} PRIVATE Pch.h )
|
||||
# -----------------------------------------------------------------------------
|
||||
# Detour runtime
|
||||
# -----------------------------------------------------------------------------
|
||||
project( libdetour )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "libdetour" "navdebugutils" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
@ -56,13 +54,11 @@ add_sources( SOURCE_GROUP "Include"
|
||||
)
|
||||
|
||||
end_sources()
|
||||
target_precompile_headers( ${PROJECT_NAME} PRIVATE Pch.h )
|
||||
|
||||
# -----------------------------------------------------------------------------
|
||||
# Detour crowd
|
||||
# -----------------------------------------------------------------------------
|
||||
project( libdetourcrowd )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "libdetourcrowd" "navdebugutils" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
@ -87,13 +83,11 @@ add_sources( SOURCE_GROUP "Include"
|
||||
)
|
||||
|
||||
end_sources()
|
||||
target_precompile_headers( ${PROJECT_NAME} PRIVATE Pch.h )
|
||||
|
||||
# -----------------------------------------------------------------------------
|
||||
# Detour tile cache
|
||||
# -----------------------------------------------------------------------------
|
||||
project( libdetourtilecache )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "libdetourtilecache" "navdebugutils" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
@ -108,13 +102,11 @@ add_sources( SOURCE_GROUP "Include"
|
||||
)
|
||||
|
||||
end_sources()
|
||||
target_precompile_headers( ${PROJECT_NAME} PRIVATE Pch.h )
|
||||
|
||||
# -----------------------------------------------------------------------------
|
||||
# Recast runtime
|
||||
# -----------------------------------------------------------------------------
|
||||
project( librecast )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "librecast" "navdebugutils" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
@ -139,4 +131,3 @@ add_sources( SOURCE_GROUP "Include"
|
||||
)
|
||||
|
||||
end_sources()
|
||||
target_precompile_headers( ${PROJECT_NAME} PRIVATE Pch.h )
|
||||
|
4
r5dev/thirdparty/sdl/CMakeLists.txt
vendored
4
r5dev/thirdparty/sdl/CMakeLists.txt
vendored
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( libsdl2 )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "libsdl2" "" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
|
4
r5dev/thirdparty/spdlog/CMakeLists.txt
vendored
4
r5dev/thirdparty/spdlog/CMakeLists.txt
vendored
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( libspdlog )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "libspdlog" "" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
|
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( tier0 )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "tier0" "" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
|
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( tier1 )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "tier1" "tier0" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
@ -14,7 +12,6 @@ add_sources( SOURCE_GROUP "Utility"
|
||||
"bitbuf.cpp"
|
||||
"generichash.cpp"
|
||||
"lzss.cpp"
|
||||
"memstack.cpp"
|
||||
"splitstring.cpp"
|
||||
"stringpool.cpp"
|
||||
"strtools.cpp"
|
||||
@ -57,5 +54,5 @@ add_sources( SOURCE_GROUP "Public"
|
||||
|
||||
end_sources()
|
||||
|
||||
target_compile_definitions( ${PROJECT_NAME} PRIVATE "MEM_DEBUG_CLASSNAME" )
|
||||
target_include_directories( ${PROJECT_NAME} PRIVATE "${ENGINE_SOURCE_DIR}/tier0/" )
|
||||
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM tier0 )
|
||||
|
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( tier2 )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "tier2" "tier0" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
@ -24,4 +22,3 @@ add_sources( SOURCE_GROUP "Public"
|
||||
end_sources()
|
||||
|
||||
target_include_directories( ${PROJECT_NAME} PRIVATE "${ENGINE_SOURCE_DIR}/tier0/" "${ENGINE_SOURCE_DIR}/tier1/" )
|
||||
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM tier0 )
|
||||
|
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( vgui )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "vgui" "vpc" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
@ -16,4 +14,3 @@ add_sources( SOURCE_GROUP "Runtime"
|
||||
)
|
||||
|
||||
end_sources()
|
||||
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )
|
||||
|
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( vguimatsurface )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "vguimatsurface" "vpc" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
@ -11,4 +9,3 @@ add_sources( SOURCE_GROUP "Private"
|
||||
)
|
||||
|
||||
end_sources()
|
||||
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )
|
||||
|
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( vpc )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "vpc" "" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
|
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( vphysics )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "vphysics" "vpc" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
@ -18,4 +16,3 @@ add_sources( SOURCE_GROUP "Public"
|
||||
)
|
||||
|
||||
end_sources()
|
||||
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )
|
||||
|
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( vpklib )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "vpklib" "vpc" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
@ -15,4 +13,3 @@ add_sources( SOURCE_GROUP "Public"
|
||||
)
|
||||
|
||||
end_sources()
|
||||
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )
|
||||
|
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( vscript )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "vscript" "vpc" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
@ -28,4 +26,3 @@ add_sources( SOURCE_GROUP "Public"
|
||||
)
|
||||
|
||||
end_sources()
|
||||
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )
|
||||
|
@ -1,7 +1,5 @@
|
||||
cmake_minimum_required( VERSION 3.16 )
|
||||
|
||||
project( vstdlib )
|
||||
add_library( ${PROJECT_NAME} )
|
||||
add_module( "lib" "vstdlib" "vpc" ${FOLDER_CONTEXT} )
|
||||
|
||||
start_sources()
|
||||
|
||||
@ -16,7 +14,7 @@ add_sources( SOURCE_GROUP "Private"
|
||||
)
|
||||
|
||||
end_sources()
|
||||
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )
|
||||
|
||||
target_include_directories( ${PROJECT_NAME} PRIVATE
|
||||
"${ENGINE_SOURCE_DIR}/tier0/"
|
||||
"${ENGINE_SOURCE_DIR}/tier1/"
|
||||
|
Loading…
x
Reference in New Issue
Block a user