CMake code improvements

Use the 'add_module' macro to add modules without creating duplicate code. This macro also takes a reuse PCH as parameter, so modules that need a precompiled header, could reuse those from different targets that compile them. This commit also restructures the group order of the generated solution files for easier code navigation.
This commit is contained in:
Kawe Mazidjatari 2023-05-13 00:14:53 +02:00
parent 7a745a404a
commit 8dbc2024c6
44 changed files with 97 additions and 199 deletions

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@ -1,53 +1,64 @@
cmake_minimum_required( VERSION 3.16 )
project( sdk )
add_subdirectory( vpc ) # Must be the first as this creates the shared PCH!
set( FOLDER_CONTEXT "Foundation" )
add_subdirectory( vpc ) # VPC and Tier0 must be the first as this creates the shared PCH!
add_subdirectory( tier0 )
add_subdirectory( tier1 )
add_subdirectory( tier2 )
add_subdirectory( rtech )
add_subdirectory( protoc )
add_subdirectory( appframework )
set( FOLDER_CONTEXT "Libraries" )
add_subdirectory( mathlib )
add_subdirectory( vpklib )
add_subdirectory( vscript )
add_subdirectory( vstdlib )
add_subdirectory( vphysics )
add_subdirectory( ebisusdk )
add_subdirectory( codecs )
set( FOLDER_CONTEXT "UI" )
add_subdirectory( vguimatsurface )
add_subdirectory( vgui )
add_subdirectory( thirdparty/detours )
set( FOLDER_CONTEXT "Thirdparty" )
add_subdirectory( thirdparty/cppnet )
add_subdirectory( thirdparty/curl )
add_subdirectory( thirdparty/sdl )
add_subdirectory( thirdparty/imgui )
add_subdirectory( thirdparty/spdlog )
add_subdirectory( thirdparty/lzham )
add_subdirectory( thirdparty/fastlz )
add_subdirectory( thirdparty/imgui )
add_subdirectory( thirdparty/curl )
add_subdirectory( thirdparty/protobuf )
add_subdirectory( thirdparty/spdlog )
add_subdirectory( thirdparty/sdl )
set( FOLDER_CONTEXT "Thirdparty/Recast" )
add_subdirectory( thirdparty/recast )
set( FOLDER_CONTEXT "Thirdparty/Microsoft" )
add_subdirectory( thirdparty/detours )
set( FOLDER_CONTEXT "Thirdparty/Google" )
add_subdirectory( thirdparty/protobuf )
set( FOLDER_CONTEXT "Tools" )
add_subdirectory( sdklauncher )
add_subdirectory( rtech )
add_subdirectory( protoc )
add_subdirectory( networksystem )
add_subdirectory( pluginsystem )
add_subdirectory( pluginsdk )
add_subdirectory( mathlib )
add_subdirectory( netconsole )
add_subdirectory( naveditor )
set( FOLDER_CONTEXT "System" )
add_subdirectory( networksystem )
add_subdirectory( pluginsystem )
add_subdirectory( materialsystem )
add_subdirectory( localize )
add_subdirectory( inputsystem )
add_subdirectory( game )
add_subdirectory( datacache )
add_subdirectory( filesystem )
add_subdirectory( ebisusdk )
add_subdirectory( codecs )
add_subdirectory( datacache )
add_subdirectory( localize )
add_subdirectory( engine )
set( FOLDER_CONTEXT "Plugins" )
add_subdirectory( pluginsdk )
set( FOLDER_CONTEXT "Game" )
add_subdirectory( vscript )
add_subdirectory( game )
add_subdirectory( core )
add_subdirectory( appframework )

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( appframework )
add_library( ${PROJECT_NAME} )
add_module( "lib" "appframework" "tier0" ${FOLDER_CONTEXT} )
start_sources()
@ -15,4 +13,3 @@ add_sources( SOURCE_GROUP "Public"
)
end_sources()
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM tier0 )

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@ -54,9 +54,12 @@ macro( add_module MODULE_TYPE MODULE_NAME REUSE_PCH FOLDER_NAME )
message( FATAL_ERROR "Invalid module type: ${MODULE_TYPE}; expected 'lib', 'shared_lib', or 'exe'." )
endif()
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM ${REUSE_PCH} )
if ( NOT "${REUSE_PCH}" STREQUAL "" )
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM ${REUSE_PCH} )
endif()
set_target_properties( ${MODULE_NAME} PROPERTIES FOLDER ${FOLDER_NAME} )
endmacro( add_module )
endmacro()
# -----------------------------------------------------------------------------
# Initialize global compiler defines

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( codecs )
add_library( ${PROJECT_NAME} )
add_module( "lib" "codecs" "tier0" ${FOLDER_CONTEXT} )
start_sources()
@ -20,4 +18,3 @@ add_sources( SOURCE_GROUP "Miles"
end_sources()
target_include_directories( ${PROJECT_NAME} PRIVATE "${ENGINE_SOURCE_DIR}/tier0/" "${ENGINE_SOURCE_DIR}/tier1/" )
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM tier0 )

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( gamesdk )
add_library( ${PROJECT_NAME} SHARED )
add_module( "shared_lib" "gamesdk" "vpc" ${FOLDER_CONTEXT} )
start_sources()
@ -60,7 +58,7 @@ target_link_libraries( ${PROJECT_NAME} PRIVATE
"localize"
"gamedll"
"game"
"engine"
@ -81,4 +79,3 @@ end_sources()
target_compile_definitions( ${PROJECT_NAME} PRIVATE
"GAMESDK"
)
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( datacache )
add_library( ${PROJECT_NAME} )
add_module( "lib" "datacache" "tier0" ${FOLDER_CONTEXT} )
start_sources()
@ -18,4 +16,3 @@ add_sources( SOURCE_GROUP "Public"
end_sources()
target_include_directories( ${PROJECT_NAME} PRIVATE "${ENGINE_SOURCE_DIR}/tier0/" "${ENGINE_SOURCE_DIR}/tier1/" )
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM tier0 )

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( EbisuSDK )
add_library( ${PROJECT_NAME} )
add_module( "lib" "EbisuSDK" "tier0" ${FOLDER_CONTEXT} )
start_sources()
@ -17,4 +15,3 @@ add_sources( SOURCE_GROUP "Public"
end_sources()
target_include_directories( ${PROJECT_NAME} PRIVATE "${ENGINE_SOURCE_DIR}/tier0/" "${ENGINE_SOURCE_DIR}/tier1/" )
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM tier0 )

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( engine )
add_library( ${PROJECT_NAME} )
add_module( "lib" "engine" "vpc" ${FOLDER_CONTEXT} )
start_sources()
@ -170,4 +168,3 @@ add_sources( SOURCE_GROUP "Common"
)
end_sources()
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( filesystem )
add_library( ${PROJECT_NAME} )
add_module( "lib" "filesystem" "tier0" ${FOLDER_CONTEXT} )
start_sources()
@ -20,4 +18,3 @@ add_sources( SOURCE_GROUP "Public"
end_sources()
target_include_directories( ${PROJECT_NAME} PRIVATE "${ENGINE_SOURCE_DIR}/tier0/" "${ENGINE_SOURCE_DIR}/tier1/" )
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM tier0 )

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( gamedll )
add_library( ${PROJECT_NAME} )
add_module( "lib" "game" "vpc" ${FOLDER_CONTEXT} )
start_sources()
@ -75,5 +73,7 @@ add_sources( SOURCE_GROUP "Client"
end_sources()
target_include_directories( ${PROJECT_NAME} PRIVATE "${ENGINE_SOURCE_DIR}/tier0/" "${ENGINE_SOURCE_DIR}/tier1/" )
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM tier0 )
target_include_directories( ${PROJECT_NAME} PRIVATE
"${ENGINE_SOURCE_DIR}/tier0/"
"${ENGINE_SOURCE_DIR}/tier1/"
)

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( gameui )
add_library( ${PROJECT_NAME} )
add_module( "lib" "gameui" "tier0" ${FOLDER_CONTEXT} )
start_sources()
@ -15,4 +13,3 @@ add_sources( SOURCE_GROUP "Core"
end_sources()
target_include_directories( ${PROJECT_NAME} PRIVATE "${ENGINE_SOURCE_DIR}/tier0/" "${ENGINE_SOURCE_DIR}/tier1/" )
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM tier0 )

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( inputsystem )
add_library( ${PROJECT_NAME} )
add_module( "lib" "inputsystem" "vpc" ${FOLDER_CONTEXT} )
start_sources()
@ -15,4 +13,3 @@ add_sources( SOURCE_GROUP "Public"
)
end_sources()
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( launcher )
add_library( ${PROJECT_NAME} )
add_module( "lib" "launcher" "vpc" ${FOLDER_CONTEXT} )
start_sources()
@ -14,4 +12,3 @@ add_sources( SOURCE_GROUP "Core"
)
end_sources()
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( localize )
add_library( ${PROJECT_NAME} )
add_module( "lib" "localize" "vpc" ${FOLDER_CONTEXT} )
start_sources()
@ -11,4 +9,3 @@ add_sources( SOURCE_GROUP "Core"
)
end_sources()
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( materialsystem )
add_library( ${PROJECT_NAME} )
add_module( "lib" "materialsystem" "vpc" ${FOLDER_CONTEXT} )
start_sources()
@ -15,4 +13,3 @@ add_sources( SOURCE_GROUP "Core"
)
end_sources()
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( mathlib )
add_library( ${PROJECT_NAME} )
add_module( "lib" "mathlib" "" ${FOLDER_CONTEXT} )
start_sources()

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( naveditor )
add_executable( ${PROJECT_NAME} )
add_module( "exe" "naveditor" "" ${FOLDER_CONTEXT} )
start_sources()

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( netconsole )
add_executable( ${PROJECT_NAME} )
add_module( "exe" "netconsole" "vpc" ${FOLDER_CONTEXT} )
start_sources()
@ -12,7 +10,6 @@ add_sources( SOURCE_GROUP "Core"
)
end_sources()
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )
set_target_properties( ${PROJECT_NAME} PROPERTIES OUTPUT_NAME "netcon32" )
target_link_libraries( ${PROJECT_NAME} PRIVATE

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( networksystem )
add_library( ${PROJECT_NAME} )
add_module( "lib" "networksystem" "vpc" ${FOLDER_CONTEXT} )
start_sources()
@ -17,4 +15,3 @@ add_sources( SOURCE_GROUP "Core"
)
end_sources()
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( PluginSDK )
add_library( ${PROJECT_NAME} SHARED )
add_module( "shared_lib" "PluginSDK" "vpc" ${FOLDER_CONTEXT} )
start_sources()
@ -14,8 +12,6 @@ add_sources( SOURCE_GROUP "Core"
end_sources()
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )
target_link_libraries( ${PROJECT_NAME} PRIVATE
"tier0"
"libdetours"

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( pluginsystem )
add_library( ${PROJECT_NAME} )
add_module( "lib" "pluginsystem" "vpc" ${FOLDER_CONTEXT} )
start_sources()
@ -14,4 +12,3 @@ add_sources( SOURCE_GROUP "Core"
)
end_sources()
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( protocol_pb )
add_library( ${PROJECT_NAME} )
add_module( "lib" "protocol_pb" "vpc" ${FOLDER_CONTEXT} )
start_sources()
@ -18,4 +16,3 @@ add_sources( SOURCE_GROUP "SigCache"
)
end_sources()
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( rtech )
add_library( ${PROJECT_NAME} )
add_module( "lib" "rtech" "vpc" ${FOLDER_CONTEXT} )
start_sources()
@ -23,4 +21,3 @@ add_sources( SOURCE_GROUP "Stryder"
)
end_sources()
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( sdklauncher )
add_executable( ${PROJECT_NAME} )
add_module( "exe" "sdklauncher" "vpc" ${FOLDER_CONTEXT} )
start_sources()
@ -23,10 +21,9 @@ add_sources( SOURCE_GROUP "Resource"
end_sources()
target_compile_definitions( ${PROJECT_NAME} PRIVATE SDKLAUNCHER )
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )
set_target_properties( ${PROJECT_NAME} PROPERTIES OUTPUT_NAME "launcher" )
target_compile_definitions( ${PROJECT_NAME} PRIVATE SDKLAUNCHER )
target_link_libraries( ${PROJECT_NAME} PRIVATE
"tier0"
"libdetours"

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( libcppkore )
add_library( ${PROJECT_NAME} )
add_module( "lib" "libcppkore" "" ${FOLDER_CONTEXT} )
start_sources()

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( libcurl )
add_library( ${PROJECT_NAME} )
add_module( "lib" "libcurl" "" ${FOLDER_CONTEXT} )
start_sources()

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( libdetours )
add_library( ${PROJECT_NAME} )
add_module( "lib" "libdetours" "" ${FOLDER_CONTEXT} )
start_sources()

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( FastLZ )
add_library( ${PROJECT_NAME} )
add_module( "lib" "FastLZ" "" ${FOLDER_CONTEXT} )
start_sources()

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( libimgui )
add_library( ${PROJECT_NAME} )
add_module( "lib" "libimgui" "" ${FOLDER_CONTEXT} )
start_sources()

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( liblzham )
add_library( ${PROJECT_NAME} )
add_module( "lib" "liblzham" "" ${FOLDER_CONTEXT} )
start_sources()

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( libprotobuf )
add_library( ${PROJECT_NAME} )
add_module( "lib" "libprotobuf" "" ${FOLDER_CONTEXT} )
start_sources()

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@ -3,8 +3,7 @@ cmake_minimum_required( VERSION 3.16 )
# -----------------------------------------------------------------------------
# Recast & Detour debug utilities
# -----------------------------------------------------------------------------
project( navdebugutils )
add_library( ${PROJECT_NAME} )
add_module( "lib" "navdebugutils" "" ${FOLDER_CONTEXT} )
start_sources()
@ -28,8 +27,7 @@ target_precompile_headers( ${PROJECT_NAME} PRIVATE Pch.h )
# -----------------------------------------------------------------------------
# Detour runtime
# -----------------------------------------------------------------------------
project( libdetour )
add_library( ${PROJECT_NAME} )
add_module( "lib" "libdetour" "navdebugutils" ${FOLDER_CONTEXT} )
start_sources()
@ -56,13 +54,11 @@ add_sources( SOURCE_GROUP "Include"
)
end_sources()
target_precompile_headers( ${PROJECT_NAME} PRIVATE Pch.h )
# -----------------------------------------------------------------------------
# Detour crowd
# -----------------------------------------------------------------------------
project( libdetourcrowd )
add_library( ${PROJECT_NAME} )
add_module( "lib" "libdetourcrowd" "navdebugutils" ${FOLDER_CONTEXT} )
start_sources()
@ -87,13 +83,11 @@ add_sources( SOURCE_GROUP "Include"
)
end_sources()
target_precompile_headers( ${PROJECT_NAME} PRIVATE Pch.h )
# -----------------------------------------------------------------------------
# Detour tile cache
# -----------------------------------------------------------------------------
project( libdetourtilecache )
add_library( ${PROJECT_NAME} )
add_module( "lib" "libdetourtilecache" "navdebugutils" ${FOLDER_CONTEXT} )
start_sources()
@ -108,13 +102,11 @@ add_sources( SOURCE_GROUP "Include"
)
end_sources()
target_precompile_headers( ${PROJECT_NAME} PRIVATE Pch.h )
# -----------------------------------------------------------------------------
# Recast runtime
# -----------------------------------------------------------------------------
project( librecast )
add_library( ${PROJECT_NAME} )
add_module( "lib" "librecast" "navdebugutils" ${FOLDER_CONTEXT} )
start_sources()
@ -139,4 +131,3 @@ add_sources( SOURCE_GROUP "Include"
)
end_sources()
target_precompile_headers( ${PROJECT_NAME} PRIVATE Pch.h )

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( libsdl2 )
add_library( ${PROJECT_NAME} )
add_module( "lib" "libsdl2" "" ${FOLDER_CONTEXT} )
start_sources()

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( libspdlog )
add_library( ${PROJECT_NAME} )
add_module( "lib" "libspdlog" "" ${FOLDER_CONTEXT} )
start_sources()

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( tier0 )
add_library( ${PROJECT_NAME} )
add_module( "lib" "tier0" "" ${FOLDER_CONTEXT} )
start_sources()

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( tier1 )
add_library( ${PROJECT_NAME} )
add_module( "lib" "tier1" "tier0" ${FOLDER_CONTEXT} )
start_sources()
@ -14,7 +12,6 @@ add_sources( SOURCE_GROUP "Utility"
"bitbuf.cpp"
"generichash.cpp"
"lzss.cpp"
"memstack.cpp"
"splitstring.cpp"
"stringpool.cpp"
"strtools.cpp"
@ -57,5 +54,5 @@ add_sources( SOURCE_GROUP "Public"
end_sources()
target_compile_definitions( ${PROJECT_NAME} PRIVATE "MEM_DEBUG_CLASSNAME" )
target_include_directories( ${PROJECT_NAME} PRIVATE "${ENGINE_SOURCE_DIR}/tier0/" )
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM tier0 )

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( tier2 )
add_library( ${PROJECT_NAME} )
add_module( "lib" "tier2" "tier0" ${FOLDER_CONTEXT} )
start_sources()
@ -24,4 +22,3 @@ add_sources( SOURCE_GROUP "Public"
end_sources()
target_include_directories( ${PROJECT_NAME} PRIVATE "${ENGINE_SOURCE_DIR}/tier0/" "${ENGINE_SOURCE_DIR}/tier1/" )
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM tier0 )

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( vgui )
add_library( ${PROJECT_NAME} )
add_module( "lib" "vgui" "vpc" ${FOLDER_CONTEXT} )
start_sources()
@ -16,4 +14,3 @@ add_sources( SOURCE_GROUP "Runtime"
)
end_sources()
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( vguimatsurface )
add_library( ${PROJECT_NAME} )
add_module( "lib" "vguimatsurface" "vpc" ${FOLDER_CONTEXT} )
start_sources()
@ -11,4 +9,3 @@ add_sources( SOURCE_GROUP "Private"
)
end_sources()
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( vpc )
add_library( ${PROJECT_NAME} )
add_module( "lib" "vpc" "" ${FOLDER_CONTEXT} )
start_sources()

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( vphysics )
add_library( ${PROJECT_NAME} )
add_module( "lib" "vphysics" "vpc" ${FOLDER_CONTEXT} )
start_sources()
@ -18,4 +16,3 @@ add_sources( SOURCE_GROUP "Public"
)
end_sources()
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( vpklib )
add_library( ${PROJECT_NAME} )
add_module( "lib" "vpklib" "vpc" ${FOLDER_CONTEXT} )
start_sources()
@ -15,4 +13,3 @@ add_sources( SOURCE_GROUP "Public"
)
end_sources()
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )

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@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( vscript )
add_library( ${PROJECT_NAME} )
add_module( "lib" "vscript" "vpc" ${FOLDER_CONTEXT} )
start_sources()
@ -28,4 +26,3 @@ add_sources( SOURCE_GROUP "Public"
)
end_sources()
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )

View File

@ -1,7 +1,5 @@
cmake_minimum_required( VERSION 3.16 )
project( vstdlib )
add_library( ${PROJECT_NAME} )
add_module( "lib" "vstdlib" "vpc" ${FOLDER_CONTEXT} )
start_sources()
@ -16,7 +14,7 @@ add_sources( SOURCE_GROUP "Private"
)
end_sources()
target_precompile_headers( ${PROJECT_NAME} REUSE_FROM vpc )
target_include_directories( ${PROJECT_NAME} PRIVATE
"${ENGINE_SOURCE_DIR}/tier0/"
"${ENGINE_SOURCE_DIR}/tier1/"