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Load STBSP file specified in prereq file
The game now loads a override STBSP file for the BSP if field 'stbsp' in level prereq settings is populated.
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@@ -56,6 +56,7 @@
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<ClCompile Include="..\game\server\gameinterface.cpp" />
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<ClCompile Include="..\inputsystem\inputsystem.cpp" />
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<ClCompile Include="..\launcher\IApplication.cpp" />
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<ClCompile Include="..\materialsystem\materialsystem.cpp" />
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<ClCompile Include="..\mathlib\adler32.cpp" />
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<ClCompile Include="..\mathlib\bits.cpp" />
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<ClCompile Include="..\mathlib\crc32.cpp" />
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@@ -131,6 +132,7 @@
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<ClInclude Include="..\engine\cmodel_bsp.h" />
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<ClInclude Include="..\engine\common.h" />
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<ClInclude Include="..\engine\debugoverlay.h" />
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<ClInclude Include="..\engine\gl_matsysiface.h" />
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<ClInclude Include="..\engine\gl_screen.h" />
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<ClInclude Include="..\engine\host_cmd.h" />
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<ClInclude Include="..\engine\host_state.h" />
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