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https://github.com/Mauler125/r5sdk.git
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Move launcher/loader consts
Move to shared PCH as these are low level defines.
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0207c69b36
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@ -68,4 +68,11 @@
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#define ENABLE_VIRTUAL_TERMINAL_PROCESSING 0x0004
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#endif
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#define MAIN_WORKER_DLL "GameSDK.dll"
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#define SERVER_WORKER_DLL "Dedicated.dll"
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#define CLIENT_WORKER_DLL "bin\\x64_retail\\client.dll"
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#define MAIN_GAME_DLL "r5apex.exe"
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#define SERVER_GAME_DLL "r5apex_ds.exe"
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#endif // SHARED_PCH_H
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@ -82,10 +82,10 @@ void InitGameSDK(const LPSTR lpCmdLine)
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// The dedicated server has its own SDK module,
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// so we need to check whether we are running
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// the base game or the dedicated server.
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if (V_stricmp(pModuleName, "r5apex.exe") == NULL)
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s_SdkModule = LoadLibraryA("GameSDK.dll");
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else if (V_stricmp(pModuleName, "r5apex_ds.exe") == NULL)
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s_SdkModule = LoadLibraryA("Dedicated.dll");
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if (V_stricmp(pModuleName, MAIN_GAME_DLL) == NULL)
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s_SdkModule = LoadLibraryA(MAIN_WORKER_DLL);
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else if (V_stricmp(pModuleName, SERVER_GAME_DLL) == NULL)
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s_SdkModule = LoadLibraryA(SERVER_WORKER_DLL);
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if (!s_SdkModule)
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{
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@ -1,16 +1,7 @@
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#pragma once
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#define MAIN_WORKER_DLL "gamesdk.dll"
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#define SERVER_WORKER_DLL "dedicated.dll"
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#define CLIENT_WORKER_DLL "bin\\x64_retail\\client.dll"
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#define MAIN_GAME_DLL "r5apex.exe"
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#define SERVER_GAME_DLL "r5apex_ds.exe"
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#define GAME_CFG_PATH "platform\\cfg\\"
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#define DEFAULT_WINDOW_CLASS_NAME "Respawn001"
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#define LAUNCHER_SETTING_FILE "launcher.vdf"
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//-----------------------------------------------------------------------------
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