Move launcher/loader consts

Move to shared PCH as these are low level defines.
This commit is contained in:
Kawe Mazidjatari 2023-07-02 02:46:58 +02:00
parent 0207c69b36
commit 8ea2eac0fc
3 changed files with 11 additions and 13 deletions

View File

@ -68,4 +68,11 @@
#define ENABLE_VIRTUAL_TERMINAL_PROCESSING 0x0004
#endif
#define MAIN_WORKER_DLL "GameSDK.dll"
#define SERVER_WORKER_DLL "Dedicated.dll"
#define CLIENT_WORKER_DLL "bin\\x64_retail\\client.dll"
#define MAIN_GAME_DLL "r5apex.exe"
#define SERVER_GAME_DLL "r5apex_ds.exe"
#endif // SHARED_PCH_H

View File

@ -82,10 +82,10 @@ void InitGameSDK(const LPSTR lpCmdLine)
// The dedicated server has its own SDK module,
// so we need to check whether we are running
// the base game or the dedicated server.
if (V_stricmp(pModuleName, "r5apex.exe") == NULL)
s_SdkModule = LoadLibraryA("GameSDK.dll");
else if (V_stricmp(pModuleName, "r5apex_ds.exe") == NULL)
s_SdkModule = LoadLibraryA("Dedicated.dll");
if (V_stricmp(pModuleName, MAIN_GAME_DLL) == NULL)
s_SdkModule = LoadLibraryA(MAIN_WORKER_DLL);
else if (V_stricmp(pModuleName, SERVER_GAME_DLL) == NULL)
s_SdkModule = LoadLibraryA(SERVER_WORKER_DLL);
if (!s_SdkModule)
{

View File

@ -1,16 +1,7 @@
#pragma once
#define MAIN_WORKER_DLL "gamesdk.dll"
#define SERVER_WORKER_DLL "dedicated.dll"
#define CLIENT_WORKER_DLL "bin\\x64_retail\\client.dll"
#define MAIN_GAME_DLL "r5apex.exe"
#define SERVER_GAME_DLL "r5apex_ds.exe"
#define GAME_CFG_PATH "platform\\cfg\\"
#define DEFAULT_WINDOW_CLASS_NAME "Respawn001"
#define LAUNCHER_SETTING_FILE "launcher.vdf"
//-----------------------------------------------------------------------------