Update gl_screen.h

This commit is contained in:
Amos 2022-02-19 16:44:05 +01:00
parent 57a5b5015e
commit 8fa96cc628

View File

@ -31,8 +31,7 @@ class HGL_Screen : public IDetour
{
virtual void debugp()
{
std::cout << "| VAR: SCR_BeginLoadingPlaque : 0x" << std::hex << std::uppercase << SCR_BeginLoadingPlaque.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
std::cout << "| FUN: SCR_BeginLoadingPlaque : 0x" << std::hex << std::uppercase << SCR_BeginLoadingPlaque.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| VAR: scr_drawloading : 0x" << std::hex << std::uppercase << scr_drawloading << std::setw(0) << " |" << std::endl;
std::cout << "| VAR: scr_engineevent_loadingstarted : 0x" << std::hex << std::uppercase << scr_engineevent_loadingstarted << std::setw(0) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;