diff --git a/r5dev/game/server/ai_networkmanager.cpp b/r5dev/game/server/ai_networkmanager.cpp index aff94866..ce659a52 100644 --- a/r5dev/game/server/ai_networkmanager.cpp +++ b/r5dev/game/server/ai_networkmanager.cpp @@ -33,47 +33,6 @@ CAI_NetworkBuilder::BuildFile */ void CAI_NetworkBuilder::SaveNetworkGraph(CAI_Network* pNetwork) { - //int test = 0; - - //while (pNetwork->m_iNumNodes < 8000) - //{ - // Vector3D origin; - - // origin.Init( - // RandomFloat(0.0f, MAX_COORD_FLOAT), - // RandomFloat(0.0f, MAX_COORD_FLOAT), - // RandomFloat(0.0f, MAX_COORD_FLOAT)); - - // /*CAI_Node* pNode = */pNetwork->AddPathNode(&origin, RandomFloat(-180, 180)); - - // if (test > 0) - // pNetwork->CreateNodeLink(test-1, test); - - // CAI_NodeCluster* cluster = new CAI_NodeCluster(); - // memset(cluster, '\0', sizeof(CAI_NodeCluster)); - - // origin.Init( - // RandomFloat(0.0f, MAX_COORD_FLOAT), - // RandomFloat(0.0f, MAX_COORD_FLOAT), - // RandomFloat(0.0f, MAX_COORD_FLOAT)); - - // cluster->m_nIndex = test; - // cluster->m_vOrigin = origin; - - // g_pAINodeClusters->AddToTail(cluster); - - // CAI_NodeClusterLink* clusterLink = new CAI_NodeClusterLink(); - // memset(clusterLink, '\0', sizeof(CAI_NodeClusterLink)); - - // clusterLink->prevIndex_MAYBE = (short)test; - // clusterLink->nextIndex_MAYBE = (short)test + 1; - - // clusterLink->flags = 4; - - // g_pAINodeClusterLinks->AddToTail(clusterLink); - // ++test; - //} - char szMeshPath[MAX_PATH]; char szGraphPath[MAX_PATH];