diff --git a/src/game/server/ai_network.cpp b/src/game/server/ai_network.cpp index 2e5591b5..33c313de 100644 --- a/src/game/server/ai_network.cpp +++ b/src/game/server/ai_network.cpp @@ -63,7 +63,7 @@ int CAI_Network::NumLinks(void) const //----------------------------------------------------------------------------- // Purpose: gets the number of zones -// input : idx - +// Input : idx - // Output : int //----------------------------------------------------------------------------- int CAI_Network::NumZones(const int idx) const diff --git a/src/game/server/ai_utility.cpp b/src/game/server/ai_utility.cpp index a2abf8f8..74a17043 100644 --- a/src/game/server/ai_utility.cpp +++ b/src/game/server/ai_utility.cpp @@ -22,7 +22,7 @@ static ConVar navmesh_always_reachable("navmesh_always_reachable", "0", FCVAR_DE //----------------------------------------------------------------------------- // Purpose: gets the navmesh by type from global array [small, med_short, medium, large, extra_large] -// input : navMeshType - +// Input : navMeshType - // Output : pointer to navmesh //----------------------------------------------------------------------------- dtNavMesh* Detour_GetNavMeshByType(const NavMeshType_e navMeshType) @@ -33,7 +33,7 @@ dtNavMesh* Detour_GetNavMeshByType(const NavMeshType_e navMeshType) //----------------------------------------------------------------------------- // Purpose: free's the navmesh by type from global array [small, med_short, medium, large, extra_large] -// input : navMeshType - +// Input : navMeshType - //----------------------------------------------------------------------------- void Detour_FreeNavMeshByType(const NavMeshType_e navMeshType) { @@ -54,7 +54,7 @@ void Detour_FreeNavMeshByType(const NavMeshType_e navMeshType) //----------------------------------------------------------------------------- // Purpose: determines whether goal poly is reachable from agent poly // (only checks static pathing) -// input : *nav - +// Input : *nav - // fromRef - // goalRef - // animType - diff --git a/src/gameui/IConsole.cpp b/src/gameui/IConsole.cpp index b6c0f27b..106a8278 100644 --- a/src/gameui/IConsole.cpp +++ b/src/gameui/IConsole.cpp @@ -1107,7 +1107,7 @@ void CConsole::AddLog(const ImU32 color, const char* fmt, ...) /*IM_FMTARGS(2)*/ //----------------------------------------------------------------------------- // Purpose: removes lines from console with sanitized start and end indices -// input : nStart - +// Input : nStart - // nEnd - //----------------------------------------------------------------------------- void CConsole::RemoveLog(int nStart, int nEnd) diff --git a/src/netconsole/netconsole.cpp b/src/netconsole/netconsole.cpp index c09a5eb3..8d5fe585 100644 --- a/src/netconsole/netconsole.cpp +++ b/src/netconsole/netconsole.cpp @@ -340,7 +340,7 @@ bool CNetCon::GetQuitting(void) const //----------------------------------------------------------------------------- // Purpose: set whether we should quit -// input : bQuit +// Input : bQuit //----------------------------------------------------------------------------- void CNetCon::SetQuitting(const bool bQuit) { @@ -358,7 +358,7 @@ bool CNetCon::GetPrompting(void) const //----------------------------------------------------------------------------- // Purpose: set whether we should prompt the connect message -// input : bPrompt +// Input : bPrompt //----------------------------------------------------------------------------- void CNetCon::SetPrompting(const bool bPrompt) {