From 91ba2b543db276b944f7b7e165388a64e0f634ab Mon Sep 17 00:00:00 2001 From: Kawe Mazidjatari <48657826+Mauler125@users.noreply.github.com> Date: Tue, 2 Jan 2024 17:28:12 +0100 Subject: [PATCH] Texture: fix crash caused by unused define GAMEDLL_S3 is no longer defined due to deprecation. --- src/public/rendersystem/schema/texture.g.h | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/public/rendersystem/schema/texture.g.h b/src/public/rendersystem/schema/texture.g.h index 46f4348a..91fb01a3 100644 --- a/src/public/rendersystem/schema/texture.g.h +++ b/src/public/rendersystem/schema/texture.g.h @@ -29,9 +29,7 @@ uint8_t unknown_5[3]; uint8_t m_nTotalStreamedMipCount; // Does not get set until after RTech::CreateDXTexture. uint8_t unk4[228]; -#ifdef GAMEDLL_S3 uint8_t unk5[57]; -#endif // GAMEDLL_S3 ID3D11Texture2D* m_ppTexture; ID3D11ShaderResourceView* m_ppShaderResourceView; uint8_t m_nTextureMipLevels;