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Light cleanup in movehelper_server.h
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@ -12,8 +12,6 @@
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class CMoveHelperServer : public IMoveHelper
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{
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CBaseEntity* m_pHost;
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// results, tallied on client and server, but only used by server to run SV_Impact.
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// we store off our velocity in the trace_t structure so that we can determine results
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// of shoving boxes etc. around.
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@ -23,6 +21,7 @@ class CMoveHelperServer : public IMoveHelper
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//trace_t trace; // !TODO: Reverse CGameTrace!
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};
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CBaseEntity* m_pHost;
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CUtlVector<touchlist_t> m_TouchList;
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};
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