From 93375d9a1f7e5e01fd4299c6190fce28a2a7bc6b Mon Sep 17 00:00:00 2001 From: Kawe Mazidjatari <48657826+Mauler125@users.noreply.github.com> Date: Mon, 25 Jul 2022 20:40:28 +0200 Subject: [PATCH] Improve NavMesh debug draw colors --- r5dev/game/shared/ai_utility_shared.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/r5dev/game/shared/ai_utility_shared.cpp b/r5dev/game/shared/ai_utility_shared.cpp index e04d9ab8..4cd488b8 100644 --- a/r5dev/game/shared/ai_utility_shared.cpp +++ b/r5dev/game/shared/ai_utility_shared.cpp @@ -99,7 +99,7 @@ void DrawNavMeshBVTree() tile->header->bmin[1] + node->bmax[1] * cs, tile->header->bmin[2] + node->bmax[2] * cs); - v_RenderBox(vTransforms, vMins, vMaxs, Color(255, 255, 255, 255), r_debug_overlay_zbuffer->GetBool()); + v_RenderBox(vTransforms, vMins, vMaxs, Color(188, 188, 188, 255), r_debug_overlay_zbuffer->GetBool()); } } } @@ -170,7 +170,7 @@ void DrawNavMeshPortals() } else if (side == 2 || side == 6) { - Color col = side == 2 ? Color(0, 188, 0, 255) : Color(0, 188, 188, 255); + Color col = side == 2 ? Color(0, 188, 0, 255) : Color(188, 188, 0, 255); const float y = va[1] + ((side == 2) ? -padx : padx); v_RenderLine(Vector3D(va[0], y, va[2] - padz), Vector3D(va[0], y, va[2] + padz), col, r_debug_overlay_zbuffer->GetBool()); @@ -325,12 +325,12 @@ void DrawNavMeshPolyBoundaries() } } if (con) - col = Color(255, 255, 255, 48); + col = Color(255, 255, 255, 255); else - col = Color(0, 0, 0, 48); + col = Color(0, 0, 0, 255); } else - col = Color(0, 48, 64, 32); + col = Color(0, 48, 64, 255); } else {