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Recast: initialize theme and improve UX
New theme and allow user to resize or move all the panels around.
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@ -185,15 +185,15 @@ bool imgui_init(SDL_Window* window, SDL_Renderer* /*renderer*/, SDL_GLContext co
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if (!implotContext)
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return false;
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// todo(amos): check if this is required.
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//imguiContext->ConfigNavWindowingKeyNext = 0;
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//imguiContext->ConfigNavWindowingKeyPrev = 0;
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// Disable ctrl+tab menu.
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imguiContext->ConfigNavWindowingKeyNext = 0;
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imguiContext->ConfigNavWindowingKeyPrev = 0;
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// todo(amos): check if this is required.
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//ImGuiIO& io = ImGui::GetIO();
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//io.ConfigFlags |= ImGuiConfigFlags_IsSRGB;
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ImGui::StyleColorsDark();
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ImGui_SetStyle(ImGuiStyle_t::DEFAULT);
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if (!ImGui_ImplSDL2_InitForOpenGL(window, context))
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{
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@ -863,12 +863,12 @@ int not_main(int argc, char** argv)
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}
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string geom_path;
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const ImGuiWindowFlags baseWindowFlags = ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize;
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const ImGuiWindowFlags baseWindowFlags = ImGuiWindowFlags_None;
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if (showMenu)
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{
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ImGui::SetNextWindowPos(ImVec2((float)width-250-10, 10.f));
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ImGui::SetNextWindowSize(ImVec2(250, (float)height-20));
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ImGui::SetNextWindowPos(ImVec2((float)width-250-10, 10.f), ImGuiCond_Once);
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ImGui::SetNextWindowSize(ImVec2(250, (float)height-20), ImGuiCond_Once);
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if (ImGui::Begin("Properties", nullptr, baseWindowFlags))
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{
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@ -989,8 +989,8 @@ int not_main(int argc, char** argv)
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// Level selection dialog.
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if (showLevels)
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{
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ImGui::SetNextWindowPos(ImVec2((float)width-10-250-10-200, (float)height-10-900));
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ImGui::SetNextWindowSize(ImVec2(200.f, 450.f));
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ImGui::SetNextWindowPos(ImVec2((float)width-10-250-10-200, (float)height-10-900), ImGuiCond_Once);
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ImGui::SetNextWindowSize(ImVec2(200.f, 450.f), ImGuiCond_Once);
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if (ImGui::Begin("Choose Level", nullptr, baseWindowFlags))
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{
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vector<string>::const_iterator fileIter = files.begin();
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@ -1059,8 +1059,8 @@ int not_main(int argc, char** argv)
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// Test cases
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if (showTestCases)
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{
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ImGui::SetNextWindowPos(ImVec2((float)width-10-250-10-200, (float)height-10-900));
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ImGui::SetNextWindowSize(ImVec2(200.f, 450.f));
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ImGui::SetNextWindowPos(ImVec2((float)width-10-250-10-200, (float)height-10-900), ImGuiCond_Once);
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ImGui::SetNextWindowSize(ImVec2(200.f, 450.f), ImGuiCond_Once);
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if (ImGui::Begin("Choose Test To Run", nullptr, baseWindowFlags))
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{
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@ -1154,8 +1154,8 @@ int not_main(int argc, char** argv)
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// Log
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if (showLog && showMenu)
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{
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ImGui::SetNextWindowPos(ImVec2((float)250+20, 10.f));
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ImGui::SetNextWindowSize(ImVec2(200.f, 450.f));
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ImGui::SetNextWindowPos(ImVec2((float)250+20, 10.f), ImGuiCond_Once);
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ImGui::SetNextWindowSize(ImVec2(200.f, 450.f), ImGuiCond_Once);
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if (ImGui::Begin("Log"))
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{
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@ -1169,8 +1169,8 @@ int not_main(int argc, char** argv)
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// Left column tools menu
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if (!showTestCases && showTools && showMenu) // && geom && editor)
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{
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ImGui::SetNextWindowPos(ImVec2(10.f, 10.f));
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ImGui::SetNextWindowSize(ImVec2(250, (float)height-20));
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ImGui::SetNextWindowPos(ImVec2(10.f, 10.f), ImGuiCond_Once);
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ImGui::SetNextWindowSize(ImVec2(250, (float)height-20), ImGuiCond_Once);
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if (ImGui::Begin("Tools", nullptr, baseWindowFlags))
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{
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1
src/thirdparty/recast/Pch.h
vendored
1
src/thirdparty/recast/Pch.h
vendored
@ -55,6 +55,7 @@
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// move the SDL2 and ImGui includes there!
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#include "thirdparty/imgui/imgui.h"
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#include "thirdparty/imgui/imgui_internal.h"
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#include "thirdparty/imgui/misc/imgui_style.h"
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#include "thirdparty/imgui/misc/imgui_plotter.h"
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#include "thirdparty/imgui/backends/imgui_impl_sdl2.h"
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#include "thirdparty/imgui/backends/imgui_impl_opengl2.h"
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