mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Add filesystem utilities
Filesystem utilities that reduce duplicate code.
This commit is contained in:
parent
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41
r5dev/public/tier2/fileutils.h
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41
r5dev/public/tier2/fileutils.h
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//===== Copyright © 2005-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: Helper methods + classes for file access.
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//
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//===========================================================================//
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#ifndef FILEUTILS_H
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#define FILEUTILS_H
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#if defined( _WIN32 )
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#pragma once
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#endif
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#include "filesystem/filesystem.h"
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// Builds a directory which is a subdirectory of the current mod.
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void GetModSubdirectory( const char *pSubDir, char *pBuf, size_t nBufLen );
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// Builds a directory which is a subdirectory of the current mod's *content*.
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void GetModContentSubdirectory( const char *pSubDir, char *pBuf, size_t nBufLen );
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// Generates a filename under the 'game' subdirectory given a subdirectory of 'content'.
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void ComputeModFilename( const char *pContentFileName, char *pBuf, size_t nBufLen );
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// Generates a filename under the 'content' subdirectory given a subdirectory of 'game'.
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void ComputeModContentFilename( const char *pGameFileName, char *pBuf, size_t nBufLen );
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// Finds all files matching the a name within a directory and its sub directories. Output entries are paths to found files (relative to and including szStartDirectory).
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void RecursiveFindFilesMatchingName( CUtlVector< CUtlString > *pOutFileList, const char* szStartDirectory, const char* szTargetFileName, const char *pPathID );
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// Builds a list of all files under a directory with a particular extension.
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void AddFilesToList( CUtlVector< CUtlString > &list, const char *pDirectory, const char *pPath, const char *pExtension );
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// Returns the search path as a list of paths.
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void GetSearchPath( CUtlVector< CUtlString > &path, const char *pPathID );
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// Given file name generate a full path using the following rules.
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// 1. if its full path already return.
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// 2. if its a relative path try to find it under the path id.
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// 3. if find fails treat relative path as relative to the current dir.
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bool GenerateFullPath( const char *pFileName, char const *pPathID, char *pBuf, size_t nBufLen );
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#endif // FILEUTILS_H
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257
r5dev/tier2/fileutils.cpp
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257
r5dev/tier2/fileutils.cpp
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//===== Copyright © 2005-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: Helper methods + classes for file access.
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//
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//===========================================================================//
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#include "core/stdafx.h"
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#include "tier2/fileutils.h"
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#include "tier1/strtools.h"
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#include "filesystem/filesystem.h"
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#include "tier1/utlbuffer.h"
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// NOTE: This has to be the last file included!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: Builds a directory which is a subdirectory of the current mod.
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// Input : *pSubDir -
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// *pBuf -
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// nBufLen -
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//-----------------------------------------------------------------------------
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void GetModSubdirectory(const char* pSubDir, char* pBuf, size_t nBufLen)
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{
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// Compute starting directory.
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Assert(FileSystem()->GetSearchPath( "MOD", false, NULL, 0) < nBufLen );
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FileSystem()->GetSearchPath( "MOD", false, pBuf, int( nBufLen ) );
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char* pSemi = strchr( pBuf, ';' );
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if ( pSemi )
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{
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*pSemi = 0;
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}
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V_StripTrailingSlash( pBuf );
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size_t currentLength = strlen( pBuf );
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if ( pSubDir )
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{
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Q_strncat( pBuf, "\\", nBufLen-currentLength );
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currentLength += 1; // Account for the added '\\' character.
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Q_strncat( pBuf, pSubDir, nBufLen-currentLength );
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}
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V_FixSlashes( pBuf );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Builds a directory which is a subdirectory of the current mod's *content*.
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// Input : *pSubDir -
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// *pBuf -
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// nBufLen -
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//-----------------------------------------------------------------------------
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void GetModContentSubdirectory( const char *pSubDir, char *pBuf, size_t nBufLen )
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{
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char pTemp[ MAX_PATH ];
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GetModSubdirectory( pSubDir, pTemp, sizeof(pTemp) );
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ComputeModContentFilename( pTemp, pBuf, nBufLen );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Generates a filename under the 'game' subdirectory given a subdirectory of 'content'.
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// Input : *pContentFileName -
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// *pBuf -
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// nBufLen -
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//-----------------------------------------------------------------------------
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void ComputeModFilename( const char *pContentFileName, char *pBuf, size_t nBufLen )
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{
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char pRelativePath[ MAX_PATH ];
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if ( !FileSystem()->FullPathToRelativePath(pContentFileName, pRelativePath, sizeof(pRelativePath)))
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{
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Q_strncpy( pBuf, pContentFileName, nBufLen );
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return;
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}
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char pGameRoot[ MAX_PATH ];
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FileSystem()->GetSearchPath("GAME", false, pGameRoot, sizeof(pGameRoot));
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char *pSemi = strchr( pGameRoot, ';' );
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if ( pSemi )
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{
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*pSemi = 0;
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}
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V_ComposeFileName( pGameRoot, pRelativePath, pBuf, nBufLen );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Generates a filename under the 'content' subdirectory given a subdirectory of 'game'.
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// Input : *pGameFileName -
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// *pBuf -
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// nBufLen -
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//-----------------------------------------------------------------------------
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void ComputeModContentFilename( const char *pGameFileName, char *pBuf, size_t nBufLen )
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{
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char pRelativePath[ MAX_PATH ];
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if ( !FileSystem()->FullPathToRelativePath( pGameFileName, pRelativePath, sizeof(pRelativePath) ) )
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{
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Q_strncpy( pBuf, pGameFileName, nBufLen );
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return;
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}
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char pContentRoot[ MAX_PATH ];
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FileSystem()->GetSearchPath( "CONTENT", false, pContentRoot, sizeof(pContentRoot) );
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char *pSemi = strchr( pContentRoot, ';' );
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if ( pSemi )
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{
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*pSemi = 0;
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}
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V_ComposeFileName( pContentRoot, pRelativePath, pBuf, nBufLen );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Search start directory, recurse into sub directories collecting all files matching the target name.
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// Input : *outFileList -
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// *szStartDirectory -
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// *szTargetFileName -
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// *pathID -
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//-----------------------------------------------------------------------------
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void RecursiveFindFilesMatchingName( CUtlVector< CUtlString > *pOutFileList, const char* szStartDirectory, const char* szTargetFileName, const char *pPathID )
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{
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char searchString[MAX_PATH];
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Q_snprintf( searchString, sizeof( searchString ), "%s/*.*", szStartDirectory );
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V_FixSlashes( searchString );
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FileFindHandle_t handle;
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const char* curFile = FileSystem()->FindFirstEx( searchString, pPathID, &handle );
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while ( curFile )
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{
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if ( *curFile != '.' && FileSystem()->FindIsDirectory( handle ) )
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{
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char newSearchPath[MAX_PATH];
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Q_snprintf( newSearchPath, sizeof( newSearchPath ), "%s/%s", szStartDirectory, curFile );
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RecursiveFindFilesMatchingName( pOutFileList, newSearchPath, szTargetFileName, pPathID );
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}
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else if ( V_StringMatchesPattern( curFile, szTargetFileName ) )
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{
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CUtlString outFile;
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outFile.Format( "%s/%s", szStartDirectory, curFile );
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V_FixSlashes( outFile.Get() );
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pOutFileList->AddToTail( outFile );
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}
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curFile = FileSystem()->FindNext( handle );
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}
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FileSystem()->FindClose( handle );
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}
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//-----------------------------------------------------------------------------
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// Builds a list of all files under a directory with a particular extension.
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// Input : &list -
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// *pDirectory -
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// *pPathID -
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// *pExtension -
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//-----------------------------------------------------------------------------
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void AddFilesToList( CUtlVector< CUtlString > &list, const char *pDirectory, const char *pPathID, const char *pExtension )
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{
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char pSearchString[MAX_PATH];
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Q_snprintf( pSearchString, MAX_PATH, "%s\\*", pDirectory );
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bool bIsAbsolute = V_IsAbsolutePath( pDirectory );
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// get the list of files.
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FileFindHandle_t hFind;
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const char *pFoundFile = FileSystem()->FindFirstEx( pSearchString, pPathID, &hFind );
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// add all the items.
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CUtlVector< CUtlString > subDirs;
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for ( ; pFoundFile; pFoundFile = FileSystem()->FindNext( hFind ) )
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{
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char pChildPath[MAX_PATH];
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Q_snprintf( pChildPath, MAX_PATH, "%s\\%s", pDirectory, pFoundFile );
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if ( FileSystem()->FindIsDirectory( hFind ) )
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{
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if ( Q_strnicmp( pFoundFile, ".", 2 ) && Q_strnicmp( pFoundFile, "..", 3 ) )
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{
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subDirs.AddToTail( pChildPath );
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}
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continue;
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}
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// Check the extension matches.
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if ( Q_stricmp( V_GetFileExtension( pFoundFile ), pExtension ) )
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continue;
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char pFullPathBuf[MAX_PATH];
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char *pFullPath = pFullPathBuf;
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if ( !bIsAbsolute )
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{
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FileSystem()->RelativePathToFullPath( pChildPath, pPathID, pFullPathBuf, sizeof(pFullPathBuf) );
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}
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else
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{
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pFullPath = pChildPath;
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}
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V_strlower( pFullPath );
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V_FixSlashes( pFullPath );
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list.AddToTail( pFullPath );
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}
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FileSystem()->FindClose(hFind);
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int nCount = subDirs.Count();
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for ( int i = 0; i < nCount; ++i )
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{
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AddFilesToList( list, subDirs[i], pPathID, pExtension );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns the search path as a list of paths.
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// Input : &path -
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// *pPathID -
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//-----------------------------------------------------------------------------
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void GetSearchPath(CUtlVector< CUtlString >& path, const char* pPathID)
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{
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int nMaxLen = FileSystem()->GetSearchPath(pPathID, false, NULL, 0);
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char* pBuf = (char*)stackalloc(nMaxLen);
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FileSystem()->GetSearchPath(pPathID, false, pBuf, nMaxLen);
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char* pSemi;
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while (NULL != (pSemi = strchr(pBuf, ';')))
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{
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*pSemi = 0;
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path.AddToTail(pBuf);
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pBuf = pSemi + 1;
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}
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path.AddToTail(pBuf);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Given file name in the current dir generate a full path to it.
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// Input : *pFileName -
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// *pPathID -
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// *pBuf -
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// nBufLen -
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// Output: True on success, false otherwise.
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//-----------------------------------------------------------------------------
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bool GenerateFullPath(const char* pFileName, char const* pPathID, char* pBuf, size_t nBufLen)
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{
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if (V_IsAbsolutePath(pFileName))
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{
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V_strncpy(pBuf, pFileName, nBufLen);
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return true;
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}
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const char* pFullPath = FileSystem()->RelativePathToFullPath(pFileName, pPathID, pBuf, int(nBufLen));
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if (pFullPath && V_IsAbsolutePath(pFullPath))
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return true;
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char pDir[MAX_PATH];
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if (!FileSystem()->GetCurrentDirectory(pDir, sizeof(pDir)))
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return false;
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V_ComposeFileName(pDir, pFileName, pBuf, nBufLen);
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V_RemoveDotSlashes(pBuf);
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return true;
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}
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@ -156,6 +156,7 @@
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<ClCompile Include="..\tier1\utlbuffer.cpp" />
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<ClCompile Include="..\tier1\utlstring.cpp" />
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<ClCompile Include="..\tier2\curlutils.cpp" />
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<ClCompile Include="..\tier2\fileutils.cpp" />
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<ClCompile Include="..\tier2\meshutils.cpp" />
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<ClCompile Include="..\tier2\renderutils.cpp" />
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<ClCompile Include="..\tier2\socketcreator.cpp" />
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@ -410,6 +411,7 @@
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<ClInclude Include="..\public\tier1\utlsymbol.h" />
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<ClInclude Include="..\public\tier1\utlvector.h" />
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<ClInclude Include="..\public\tier2\curlutils.h" />
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<ClInclude Include="..\public\tier2\fileutils.h" />
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<ClInclude Include="..\public\tier2\meshutils.h" />
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<ClInclude Include="..\public\tier2\renderutils.h" />
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<ClInclude Include="..\public\tier2\socketcreator.h" />
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@ -714,6 +714,9 @@
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<ClCompile Include="..\vscript\languages\squirrel_re\sqstdlib\sqstdaux.cpp">
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<Filter>sdk\vscript\languages\squirrel_re\sqstdlib</Filter>
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</ClCompile>
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<ClCompile Include="..\tier2\fileutils.cpp">
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<Filter>sdk\tier2</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\client\cdll_engine_int.h">
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@ -1775,6 +1778,9 @@
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<ClInclude Include="..\vscript\languages\squirrel_re\include\sqstdaux.h">
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<Filter>sdk\vscript\languages\squirrel_re\include</Filter>
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</ClInclude>
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<ClInclude Include="..\public\tier2\fileutils.h">
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<Filter>sdk\public\tier2</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Image Include="..\shared\resource\lockedserver.png">
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@ -408,6 +408,7 @@
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<ClInclude Include="..\public\tier1\utlsymbol.h" />
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<ClInclude Include="..\public\tier1\utlvector.h" />
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<ClInclude Include="..\public\tier2\curlutils.h" />
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<ClInclude Include="..\public\tier2\fileutils.h" />
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<ClInclude Include="..\public\tier2\meshutils.h" />
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<ClInclude Include="..\public\tier2\renderutils.h" />
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<ClInclude Include="..\public\tier2\socketcreator.h" />
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@ -663,6 +664,7 @@
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<ClCompile Include="..\tier1\utlbuffer.cpp" />
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<ClCompile Include="..\tier1\utlstring.cpp" />
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<ClCompile Include="..\tier2\curlutils.cpp" />
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<ClCompile Include="..\tier2\fileutils.cpp" />
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<ClCompile Include="..\tier2\socketcreator.cpp" />
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<ClCompile Include="..\vpc\IAppSystem.cpp" />
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<ClCompile Include="..\vpc\interfaces.cpp" />
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<ClInclude Include="..\game\shared\vscript_shared.h">
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<Filter>sdk\game\shared</Filter>
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</ClInclude>
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<ClInclude Include="..\public\tier2\fileutils.h">
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<Filter>sdk\public\tier2</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\common\opcodes.cpp">
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<ClCompile Include="..\game\shared\vscript_shared.cpp">
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<Filter>sdk\game\shared</Filter>
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</ClCompile>
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<ClCompile Include="..\tier2\fileutils.cpp">
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<Filter>sdk\tier2</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\Dedicated.def" />
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<ClCompile Include="..\tier1\utlbuffer.cpp" />
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<ClCompile Include="..\tier1\utlstring.cpp" />
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<ClCompile Include="..\tier2\curlutils.cpp" />
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<ClCompile Include="..\tier2\fileutils.cpp" />
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<ClCompile Include="..\tier2\meshutils.cpp" />
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<ClCompile Include="..\tier2\renderutils.cpp" />
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<ClCompile Include="..\tier2\socketcreator.cpp" />
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@ -464,6 +465,7 @@
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<ClInclude Include="..\public\tier1\utlsymbol.h" />
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<ClInclude Include="..\public\tier1\utlvector.h" />
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<ClInclude Include="..\public\tier2\curlutils.h" />
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<ClInclude Include="..\public\tier2\fileutils.h" />
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<ClInclude Include="..\public\tier2\meshutils.h" />
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<ClInclude Include="..\public\tier2\renderutils.h" />
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<ClInclude Include="..\public\tier2\socketcreator.h" />
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<ClCompile Include="..\vscript\languages\squirrel_re\vsquirrel.cpp">
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<Filter>sdk\vscript\languages\squirrel_re</Filter>
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</ClCompile>
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<ClCompile Include="..\tier2\fileutils.cpp">
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<Filter>sdk\tier2</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\client\cdll_engine_int.h">
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<ClInclude Include="..\vscript\languages\squirrel_re\vsquirrel.h">
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<Filter>sdk\vscript\languages\squirrel_re</Filter>
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</ClInclude>
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<ClInclude Include="..\public\tier2\fileutils.h">
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<Filter>sdk\public\tier2</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Image Include="..\shared\resource\lockedserver.png">
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