diff --git a/r5dev/public/datamap.h b/r5dev/public/datamap.h index a7d0f9c4..08809d72 100644 --- a/r5dev/public/datamap.h +++ b/r5dev/public/datamap.h @@ -1,7 +1,50 @@ #pragma once -// Usually an enum, need to re-check if it's still standard. -typedef int64_t fieldtype_t; +typedef enum _fieldtypes +{ + FIELD_VOID = 0, // No type or value + FIELD_FLOAT, // Any floating point value + FIELD_STRING, // A string ID (return from ALLOC_STRING) + FIELD_VECTOR, // Any vector, QAngle, or AngularImpulse + FIELD_QUATERNION, // A quaternion + FIELD_INTEGER, // Any integer or enum + FIELD_BOOLEAN, // boolean, implemented as an int, I may use this as a hint for compression + FIELD_SHORT, // 2 byte integer + FIELD_CHARACTER, // a byte + FIELD_COLOR32, // 8-bit per channel r,g,b,a (32bit color) + FIELD_EMBEDDED, // an embedded object with a datadesc, recursively traverse and embedded class/structure based on an additional typedescription + FIELD_CUSTOM, // special type that contains function pointers to it's read/write/parse functions + + FIELD_CLASSPTR, // CBaseEntity* + FIELD_EHANDLE, // Entity handle + FIELD_EDICT, // edict_t + + FIELD_POSITION_VECTOR, // A world coordinate (these are fixed up across level transitions automagically) + FIELD_TIME, // a floating point time (these are fixed up automatically too!) + FIELD_TICK, // an integer tick count( fixed up similarly to time) + FIELD_MODELNAME, // Engine string that is a model name (needs precache) + FIELD_SOUNDNAME, // Engine string that is a sound name (needs precache) + + FIELD_INPUT, // a list of inputed data fields (all derived from CMultiInputVar) + FIELD_FUNCTION, // A class function pointer (Think, Use, etc) + + FIELD_VMATRIX, // a vmatrix (output coords are NOT worldspace) + + // NOTE: Use float arrays for local transformations that don't need to be fixed up. + FIELD_VMATRIX_WORLDSPACE,// A VMatrix that maps some local space to world space (translation is fixed up on level transitions) + FIELD_MATRIX3X4_WORLDSPACE, // matrix3x4_t that maps some local space to world space (translation is fixed up on level transitions) + + FIELD_INTERVAL, // a start and range floating point interval ( e.g., 3.2->3.6 == 3.2 and 0.4 ) + FIELD_MODELINDEX, // a model index + FIELD_MATERIALINDEX, // a material index (using the material precache string table) + + FIELD_VECTOR2D, // 2 floats + FIELD_INTEGER64, // 64bit integer + + FIELD_VECTOR4D, // 4 floats + + FIELD_TYPECOUNT, // MUST BE LAST +} fieldtype_t; struct datamap_t; struct typedescription_t;