From 97592fee97819f050476786da30f876e5fd6d4a5 Mon Sep 17 00:00:00 2001 From: Kawe Mazidjatari <48657826+Mauler125@users.noreply.github.com> Date: Sun, 29 May 2022 02:08:59 +0200 Subject: [PATCH] Update playlists file Added custom_ctf and adjusted visibility for certain items for the new RUI/VGUI server browser --- .../resource/playlist/playlists_r5_patch.txt | 205 ++++++++++++++---- 1 file changed, 167 insertions(+), 38 deletions(-) diff --git a/r5dev/resource/playlist/playlists_r5_patch.txt b/r5dev/resource/playlist/playlists_r5_patch.txt index 00b81ca8..4c09bf2e 100644 --- a/r5dev/resource/playlist/playlists_r5_patch.txt +++ b/r5dev/resource/playlist/playlists_r5_patch.txt @@ -1,7 +1,7 @@ playlists { version stable - versionNum 215 + versionNum 216 Gamemodes { defaults @@ -285,6 +285,11 @@ { inherit defaults } + + custom_ctf + { + inherit defaults + } } // START OF MP GAMEMODES LINE -------------------------------------------------- @@ -296,6 +301,7 @@ inherit survival vars { + visible 0 max_teams 20 max_players 20 min_players 1 @@ -338,7 +344,7 @@ inherit survival_staging_baseline vars { - visible 1 + visible 0 ui_slot training video _temp name #PL_TRAINING @@ -413,7 +419,7 @@ inherit defaults vars { - visible 0 + visible 1 battlechatter_enabled 1 name #PL_PLAY_APEX description #PL_SURVIVAL_SQUADS_DESC @@ -448,6 +454,7 @@ { vars { + visible 0 } } @@ -457,7 +464,7 @@ vars { panel_image panel_worlds_edge - visible 1 + visible 0 battlechatter_enabled 1 name #PL_Ranked_Leagues description #PL_survival_ranked_desc @@ -505,7 +512,7 @@ survival_shields 1 freelance_enabled 1 is_ranked_game 0 - //ui_slot ltm + //ui_slot ltm mode_fall_ltm 1 evil_leviathans 1 player_revive_enabled 0 @@ -544,7 +551,7 @@ player_revive_enabled 1 enable_apex_screens 1 showLTMAboutButton 1 - //ui_slot ltm + //ui_slot ltm character_select_time_max 6.0 character_select_time_min 6.0 @@ -574,7 +581,7 @@ max_teams 60 max_players 60 min_players 55 - visible 1 + visible 0 solo_mode 1 solo_mode_intro_presentation 1 solo_mode_ingame_presentation 1 @@ -605,9 +612,9 @@ video apex_elite enable_nessies 1 elite_enabled 1 - visible 1 + visible 0 showLTMAboutButton 1 - //ui_slot ltm + //ui_slot ltm } gamemodes { survival { maps { mp_rr_canyonlands_64k_x_64k 1 @@ -626,7 +633,7 @@ video shotguns_and_snipers enable_nessies 1 shotguns_and_snipers_mode 1 - visible 1 + visible 0 showLTMAboutButton 1 //ui_slot ltm @@ -641,6 +648,7 @@ inherit survival vars { + visible 0 name #WORLDS_EDGE_NIGHT description #WORLDS_EDGE_NIGHT_DESC abbreviation #WORLDS_EDGE_NIGHT_DESC @@ -722,8 +730,122 @@ gamemodes { custom_tdm { maps { mp_rr_canyonlands_64k_x_64k 1 mp_rr_canyonlands_mu1 1 - mp_rr_ashs_redemption 0 + mp_rr_desertlands_64k_x_64k 1 mp_rr_desertlands_64k_x_64k_nx 1 + mp_rr_canyonlands_mu1_night 1 + mp_rr_canyonlands_staging 1 + mp_rr_aqueduct 1 + mp_rr_ashs_redemption 1 + } } } + } + + custom_ctf + { + inherit defaults + vars + { + //ui_slot regular_2 + image worlds_edge + video worlds_edge + panel_image panel_worlds_edge + visible 1 + battlechatter_enabled 1 + name custom_ctf + description "Two teams each have their own color flag placed in their home base. The objective is to steal the other team's flag and take it to their own base" + abbreviation "Capture The Flag" + lobbytitle "Capture The Flag" + + pin_match_type survival + enable_nessies 0 + max_teams 2 + max_players 18 + min_players 1 + + // General Settings: + survival_shields 1 + skydive_ziplines_enabled 0 + survival_infinite_ammo 1 + survival_custom_deploy 1 + ground_loot_enable 0 + lootbin_loot_enable 0 + loot_ticks_enabled 0 + waiting_for_players_has_black_screen 0 + waiting_for_players_countdown_seconds 0 + survival_commentary_kill_leader_enabled 0 + survival_commentary_first_blood_enabled 0 + bloodhound_bird_cluster 0 + survival_force_sliding_doors 1 + enableFlyers 0 + + // Intro Settings: + character_select_time_min 0 + character_select_time_max 0 + charselect_picking_delay_after_all 0 + survival_enable_squad_intro 0 + survival_enable_gladiator_intros 0 + + jump_from_plane_enabled 0 + match_ending_enabled 0 + sur_circle_start_paused 1 + + // CTF Settings: + //// General CTF Settings: + teammate_huds_enabled 0 //Enables teammate huds + survival_jumpkit_enabled 1 //Enables double jump + survival_wallrun_enabled 1 //Enables wallrun + default_shield_hp 75 //Sets Sheilds + give_ult_after_capture 1 //Fills up ult after capture + use_legend_abilitys 0 //Uses Legends defualt abilitys instead of classes + respawn_timer 10 //Amount of seconds it takes to repsawn + take_weapons_from_flag_carrier 0 //Takes weapons from flag carrier and gives a dataknife that does 75 damage + give_flag_carrier_speed_boost 0 //Gives the flag carrier a speed boost when holding the flag + + ////CTF Score And Round time: + max_score 5 //Set max amount of flag captures + round_time 30 //Sets time limit for rounds in minutes + + ////Respawn Classes: Weapons and Abilitys use the exact same format as custom_tdm + //Class 1 + ctf_respawn_class1_name "Close-Quarters" + ctf_respawn_class1_primary "mp_weapon_r97 optic_cq_hcog_classic barrel_stabilizer_l4_flash_hider stock_tactical_l3 bullets_mag_l3" + ctf_respawn_class1_secondary "mp_weapon_autopistol optic_cq_hcog_classic barrel_stabilizer_l4_flash_hider bullets_mag_l3" + ctf_respawn_class1_tactical "mp_ability_area_sonar_scan" + ctf_respawn_class1_ultimate "mp_weapon_jump_pad" + //Class 2 + ctf_respawn_class2_name "Heavy" + ctf_respawn_class2_primary "mp_weapon_lmg optic_cq_hcog_classic barrel_stabilizer_l4_flash_hider stock_tactical_l3 highcal_mag_l3" + ctf_respawn_class2_secondary "mp_weapon_energy_shotgun shotgun_bolt_l3" + ctf_respawn_class2_tactical "mp_weapon_bubble_bunker" + ctf_respawn_class2_ultimate "mp_weapon_grenade_gas" + //Class 3 + ctf_respawn_class3_name "Assault" + ctf_respawn_class3_primary "mp_weapon_vinson optic_cq_hcog_classic stock_tactical_l3 highcal_mag_l3" + ctf_respawn_class3_secondary "mp_weapon_wingman optic_cq_hcog_classic highcal_mag_l3" + ctf_respawn_class3_tactical "mp_ability_area_sonar_scan" + ctf_respawn_class3_ultimate "mp_weapon_jump_pad" + //Class 4 + ctf_respawn_class4_name "Marksman" + ctf_respawn_class4_primary "mp_weapon_g2 optic_ranged_aog_variable barrel_stabilizer_l4_flash_hider stock_sniper_l3 bullets_mag_l3" + ctf_respawn_class4_secondary "mp_weapon_alternator_smg optic_cq_hcog_classic bullets_mag_l3 barrel_stabilizer_l4_flash_hider stock_tactical_l3" + ctf_respawn_class4_tactical "mp_weapon_dirty_bomb" + ctf_respawn_class4_ultimate "mp_weapon_grenade_defensive_bombardment" + //Class 5 + ctf_respawn_class5_name "Sniper" + ctf_respawn_class5_primary "mp_weapon_doubletake optic_ranged_aog_variable stock_sniper_l3 energy_mag_l3" + ctf_respawn_class5_secondary "mp_weapon_shotgun optic_cq_hcog_classic shotgun_bolt_l3" + ctf_respawn_class5_tactical "mp_ability_grapple" + ctf_respawn_class5_ultimate "mp_weapon_jump_pad" + //End of CTF Settings + } + gamemodes { custom_ctf { maps { + mp_rr_canyonlands_64k_x_64k 1 + mp_rr_canyonlands_mu1 1 + mp_rr_desertlands_64k_x_64k 1 + mp_rr_desertlands_64k_x_64k_nx 1 + mp_rr_canyonlands_mu1_night 1 + mp_rr_canyonlands_staging 1 + mp_rr_aqueduct 1 + mp_rr_ashs_redemption 1 } } } } @@ -732,6 +854,8 @@ inherit custom_tdm vars { + visible 1 + tdm_gungame 1 respawn_delay 1 replay_enabled 0 @@ -744,9 +868,6 @@ respawn_kit_ultimate "mp_ability_phase_walk" tgive_enabled 0 } - gamemodes { custom_tdm { maps { - mp_rr_canyonlands_64k_x_64k 1 - } } } } tdm_gg_double @@ -754,6 +875,8 @@ inherit tdm_gg vars { + visible 1 + tdm_gungame 1 respawn_delay 1 replay_enabled 0 @@ -764,9 +887,6 @@ respawn_kit_tactical "mp_ability_3dash" respawn_kit_ultimate "mp_ability_phase_walk" } - gamemodes { custom_tdm { maps { - mp_rr_canyonlands_64k_x_64k 1 - } } } } survival_dev @@ -774,45 +894,53 @@ inherit survival vars { + visible 1 + // Skip intros: - waiting_for_players_spawning_enabled 1 - waiting_for_players_countdown_seconds 0 - waiting_for_players_timeout_seconds 1 - character_select_time_max 0.0 - character_select_time_min 0.0 - survival_enable_gladiator_intros 0 - jump_from_plane_enabled 0 + waiting_for_players_spawning_enabled 1 + waiting_for_players_countdown_seconds 0 + waiting_for_players_timeout_seconds 1 + character_select_time_max 0.0 + character_select_time_min 0.0 + survival_enable_gladiator_intros 0 + jump_from_plane_enabled 0 // No circle: - sur_circle_start_paused 1 + sur_circle_start_paused 1 // Can change loadouts: - dev_loadout_changeable_at_any_time 1 - sur_dev_unrestricted_character_changes 1 + dev_loadout_changeable_at_any_time 1 + sur_dev_unrestricted_character_changes 1 // Bots: - sur_bots_spawn_with_random_weapons 1 - match_ending_enabled 0 - max_teams 1 - max_players 2 - min_players 1 - enable_nessies 1 + sur_bots_spawn_with_random_weapons 1 + match_ending_enabled 0 + max_teams 1 + max_players 2 + min_players 1 + enable_nessies 1 } gamemodes { survival { maps { - mp_rr_canyonlands_mu1 1 - mp_rr_desertlands_64k_x_64k 1 + mp_rr_canyonlands_64k_x_64k 1 + mp_rr_canyonlands_mu1 1 + mp_rr_desertlands_64k_x_64k 1 + mp_rr_desertlands_64k_x_64k_nx 1 + mp_rr_canyonlands_mu1_night 1 + mp_rr_aqueduct 1 + mp_rr_ashs_redemption 1 } } } } menufall { vars { - menu_fall_ltm 1 + visible 0 + menu_fall_ltm 1 } gamemodes { survival { maps { - mp_lobby 1 + mp_lobby 1 } } } } @@ -826,6 +954,7 @@ inherit survival_dev vars { + visible 0 // The "cmdlineMapLoad" var here makes this playlist be the default in dev: cmdlineMapLoad 1 // R5DEV-196963 @@ -859,7 +988,7 @@ "Playtest_Only" "Playtest" "MP_RR_ASHS_REDEMPTION" "Ash's Redemption" "MP_RR_AQUEDUCT" "Overflow" - "BETA_BUILD_WATERMARK" "R5Reloaded v2.4-rc" + "BETA_BUILD_WATERMARK" "R5Reloaded [v2.0.7-rc]" "PROMO_LARGE_TITLE" "Welcome To R5Reloaded!" "PROMO_LARGE_DESCRIPTION" "Make sure to join the discord! discord.gg/r5reloaded"